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Starmaster Atari 2600 Game 4 (StarMaster) selected



User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 2.2
Gameplay How well the game mechanics work and the game plays. 3.0
Graphics The visual quality of the game 2.2
Personal Slant A personal rating of the game, regardless of other attributes 2.4
Sound / Music The quality of the sound effects and/or music composition 2.4
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 2.2
Overall User Score (5 votes) 2.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The Atari Times (Jun 29, 2002)
Truly, this is one heck of a game for the 2600, and a must for people who enjoy their space combat with a bit of strategy. This is a primitive space flight simulator with some arcade action built in, and is the kind of game that remains fun for a very long time.
Tilt (Nov, 1982)
En résumé, il s'agit là d'un jeu de simulation qui vous emmènera aux confins de la galaxie. Mais, si certains jeux s'imposent immédiatement à la pratique et ne nécessitent aucun entraînement, celui-ci est tout autre. Une bonne demi-heure est nécessaire pour vous familiariser avec les nombreux éléments de « Starmaster ».
Woodgrain Wonderland (Apr 02, 2018)
I’ve been comparing Starmaster to Star Raiders a lot in this review, but in fairness Starmaster stands on its own. I greatly enjoy it even though I’m hopeless at it. It was, in fact, one of the first carts I ordered off of eBay upon my rediscovery of the 2600 a dozen years ago. Starmaster starts out hard and gets harder with each variation, so there’s plenty to sink your teeth into here.
The Video Game Critic (Aug 24, 2003)
One thing that bothers me about Star Master's graphics is the erratic movement of the stars. Instead of smoothly moving towards the outer edge for the center of the screen, they move in an odd manner. Another flaw is the confusing evaluation system. Still, I'd take this over Star Raiders any day.
Starmaster is a top notch effort and is easily the best space combat simulation on the Atari 2600. But since it's from Activision, you probably already knew that.
JoyStik (Dec, 1982)
We like Starmaster's realistic point of view. The feeling of being inside your Spaceship looking out is one of the most original ideas in home video. (...) We reserve Starmaster for home video wizards only!
Starmaster is a first in well done 1st person POV games. It gives a moderately paced game accented by the gages and controls. A nice feeling of game immersion.
Atari HQ (2000)
Overall, my pick among Star Raiders and its clones still (and probably always will be) Star Raiders on the Atari 8-bit computers. For the VCS, however, Starmaster surpasses Atari's effort with fancier graphics and a few frills not found in VCS Star Raiders. It's not a reflex game in the slightest, but take some time to learn how to play Starmaster, because the beauty of this game is definitely more than skin deep.
JoyStik (Dec, 1983)
When I first saw Starmaster in action, I immediately wanted to get back in the cockpit and have a go. Was I surprised to find the response of the joystick was almost exactly like a real fighter. In fact, I think Starmaster flies better than the F-106 flight simulator, which I have flown for over 600 hours. Star Raiders, by comparison, has spastic joystick response, totally unrealistic.

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