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Z-Tack Atari 2600 Starting out


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Developed by

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Critic Reviews

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TeleMatch (Jul, 1983)
Ich gestehe gerne ein, daß es einige Unterschiede (von Verbesserungen kann nicht die Rede sein) gibt. Doch wieder mal stellt man sich die Frage: Warum werden neuerdings überwiegend Varianten von Varianten von Varianten gebracht? - Was bleibt ist ein relativ preiswertes Ballerspiel.
Woodgrain Wonderland (Feb 25, 2019)
So when I opened up the ROM for Z-Tack and contemplated its graphics – sitting there looking like the blocky, illegitimate child of Gravitar and Atlantis – I knew I wasn’t going to like this game. And I didn’t, at first. But continued plays slowly started to win me over and by the time I attempted the advanced difficulty variation, I was hooked. Despite its extreme rarity (rarely a good sign) and its release by an uber-obscure third-party developer, Z-Tack is a game that would have been right at home in any arcade during coin-ops’ peak from 1980-82 (although it wasn’t as far as I know).
Z-Tack tries to be original with it's top-shooter model and 4-way firing, but the overall premise of the game doesn't allow these elements to culminate in an enjoyable game.
There is one positive point, besides the fact that the game is OK for those first six waves or so: the sound of the incoming missile is truly alarming. How often has a 2600 game gotten YOUR attention? Don't fret over not owning Z-Tack (I can't find it either, my copy is on the TV Boy system) - it's really not the kind you'd play with anyway.

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