Countermeasure Reviews (Atari 5200)

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Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

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Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.4
Graphics The quality of the art, or the quality/speed of the drawing routines 3.2
Personal Slant How much you personally like the game, regardless of other attributes 2.8
Sound / Music The quality of the sound effects and/or music composition 2.6
Overall User Score (5 votes) 3.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Countermeasure is a basic shoot-em-up combined with a bit of strategy — and with graphics and sound effects that are nothing short of brilliant. While it's a slow-moving game at first, higher skill levels (there are 10) provide plenty of fast and furious action.
The Video Game Critic (Feb 21, 2001)
This isn't a strategy game, but you'll need to use your head before barging into the crossfire. It's a shame Atari didn't include a two-player simultaneous mode - that would have been awesome. When the game's timer runs out you are prompted to enter a three-letter code to avert a nuclear strike. This adds an element of suspense, since you may only know one or two of the letters of the code. With only possible 27 combinations, it's always possible to guess the code correctly. If you don't, you'll be treated to a flashing skull and crossbones which fills the screen. I remember admiring this graphic in an Atari Age magazine twenty years ago, and I'm happy to say it still looks pretty cool.