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Should I Go Back and Play It? Mountain King was an incredible game in 1983 -- and it's still a potent classic. I was primarily affected by the way the music really charged the game with a sense of urgency and dread. "In the Hall of the Mountain King" remains one of my favorite compositions to this day, thanks in no small part to this game. (Listen to it played on a pipe organ for maximum effect.) The game mechanics themselves are fairly simplistic, but made engrossing just because one key design choice: Music. It's a lesson that every game maker today must recognize. And the best games often do.
Scientists are still pondering how a game like Mountain King, with no shooting and virtually no strategy can be as much fun as it is. Mountain King is also available for Atari computers, and the computer and 5200 versions are as identical as two games can be.
Mountain King is an Indiana Jones like game involving more RPG skills than fighting prowess. It involves various challenges and navigating the mountain in order to return the crown. Fun game and very different from most releases of the same era. The use of music makes this a gem of a game
Mountain King is one of the toughest games of the second generation, reminding me a lot of infuriatingly difficult platformers like Super Meat Boy. It also has that strange addictive quality that makes you want to keep trying over and over. The Atari 5200 version is the best looking version, but, regardless of which second gen console you have, it's worth checking out to see where masochistic difficulty truly started.
The controls are bad in general, but when you're in a hurry, they are murder! As you frantically attempt to ascend you'll fall again and again as the frustration mounts. And just when you approach the summit a bat flies in and snags the crown from your clutches. In this game's defense, I kept coming back for more punishment. Had the controls been more forgiving Mountain King would have been one heck of game.