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Bally/Midway, the makers of the coin-op version, issued Ms. Pac-Man as "a thank you to all the female gamers who supported the games' male counterpart, Pac-Man." To say this game is for girls only would be ludicrous. This is one everybody can enjoy. A solid buy, for sure.
Little. Yellow. Different. Better. Not only is this a better port of the arcade game than the Atari 5200 Pac-Man, but the changing mazes and bouncing fruit make it a better game overall. It may run a bit slower than Pac-Man, but the graphics, maze designs, and heart-warming intermissions are identical to the arcade. The ghosts now have white eyes and the fruits are easy to distinguish. Unlike the speedy 5200 Pac-Man, Ms. Pac-Man plays at about the same speed at its arcade counterpart. You get five lives to start with, but this is offset by smarter ghosts that change directions unexpectedly. With solid control and a variety of skill levels, Ms. Pac-Man is practically flawless.
Ms. Pac Man may not be the most original game in the world but this spin off of Pac Man not only attracted more female players to the once male dominated game market but it also got the average arcade goer (like me) interested too because of its more in-depth and challenging game play. Even though I have my copy of Ms. Pac Man complete with the box and instructions but lets face it, the game is so easy to play that you don't need to read booklet to understand what's going on here. That's the beauty of a good Pac Man game, eh? The only problem is that the controller isn't always responsive when she going around corners (again those awkward 5200 controllers become a problem) so you may die a lot and there are a few flickers now and again as well. Despite a few issues Ms. Pac Man for the 5200 is well worth looking for.