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User Reviews

Simple Game but Lots of Fun Josh Cating (5) unrated

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 2.8
Gameplay How well the game mechanics work and the game plays. 3.0
Graphics The visual quality of the game 3.4
Personal Slant A personal rating of the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.2
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. -
Overall User Score (5 votes) 3.1


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
91
The Video Game Critic (Jul 21, 1999)
This game was revolutionary when it first came out (on 8 bit computers) in the mid-80s. Ballblazer, a futuristic one-on-one split screen soccer-style game, was the first video game to let you play another human opponent from a first-person perspective. You move a small "rotofoil" around the 3D field, attempting to grab a floating ball and shoot it through moving goal posts. When your opponent has possession, you can knock it loose. The game is totally original and has an incredibly catchy theme song. If you prefer to play against the cpu, there are nine skill levels and the AI is impressive. The limited visibility and simplistic gameplay may wear thin after a while, but Ballblazer stands the test of time.
80
Ballblazer is a sports game that non-sports fans can also enjoy. There are no plays to remember, no special button combinations to press, and no intermissions or replays to slow things down. Instead, Ballblazer is about fast action and intuitive play. The concept of the Rotofoil craft allows the game to be very user friendly with the Rotofoil orienting itself on the play field in two different ways: if you don't have the ball, your Rotofoil will face towards it; once you have the ball, your Rotofoil will always point in the direction of your opponent's goal. The beauty of the system is that if you are holding the joystick forward, you are generally heading where you need to go.
71
Megablast (1992)
Die Spieldauer ist variabel, bei einem digitalen Gegner läßt sich auch der Schwierigkeitsgrad in neun Stufen einstellen. Eindeutig mehr Spaß bereitet es aber, sich im Wettstreit gegen einen menschlichen Mitspieler den Plasmorb abzujagen. Optisch macht Ballblazer dabei zwar nicht viel her, aber die Grafik ist unglaublich flink und absolut ruckelfrei animiert, auch der Sound (Musik & FX) paßt immer hundertprozentig zum Geschehen. Fazit: Ein äußerst spannender Zwei-Kampf, der in keiner Sammlung fehlen sollte!


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