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My main complaint is the animation. Although each move is smoothly executed, the group of enemies appear to share the same moves - even though you're assaulted by several different types of thugs. The characters are very small and stripped of a good deal of detail. On the plus side, a 3D-ish environment is supported by richly detailed backgrounds. A city skyline looming over the streets and garbage littered throughout alleys are two prime examples. Although limited in moves, the lack of variety does not detract from the gameplay. This is the forerunner of today's fighting games. If you're tired of twisting the stick six ways and pushing multiple buttons in order to execute a single move, give DD a try. I guarantee satisfaction.
C’est Double Dragon, on peut y jouer à deux, et il y a même de la musique derrière. Voilà pour la liste des qualités. La liste des défauts risquant de s’éterniser, précisons juste que cette version ne présente à peu près aucun intérêt aujourd’hui, sauf pour les nostalgiques, les curieux et les collectionneurs.
Double Dragon on the Atari 7800 is marginally better than the 2600 version but that's not exactly a compliment. The combat is ultimately unsatisfying and considering that's the most important aspect of any good beat-em-up there's really no reason to play this over the superior NES port (1988).
Just about the only thing you can say that's positive about this arcade port is that this is better than the 2600 version. That's it. It has some potential, but the difficultly makes sure it can never become playable to find out just how much. Only die-hard fans will it find it worthwhile to track this down.
Compared to the Nintendo version of this classic fighter, this edition is pathetic. It's not surprising that this was made by Activision, who also inflicted so much pain with the Atari 2600 version. The background graphics are dull. The simple, looping music will drive you mad. The fighters look blocky, but at least they don't flicker. There are about six moves, but the controls are not responsive at all, and only the flying kicks are particularly effective. The backgrounds, which were somewhat interactive in the NES version, are plain and static. There aren't even any barrels to pick up and throw. Sure you'll find a few weapons, but the knife looks more like a big cucumber. In the late 80's, when side-scrolling fighters were the rage, the Atari 7800 faithful missed out in a big way.