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User Reviews

There are no reviews for the Atari 8-bit release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.6
Gameplay How well the game mechanics work and the game plays. 4.2
Graphics The visual quality of the game 4.2
Personal Slant A personal rating of the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. -
Overall User Score (6 votes) 4.0


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
91
The Video Game Critic (Nov 04, 2006)
Objects are rendered with graceful scaling sprites, and the framerate never stutters. Since you turn in 90 degrees increments and automatically face the direction of the ball, the constant reorientation can be confusing - especially to novice players. Ballblazer offers nine skill levels and adjustable game lengths. New players may have a hard time getting a feel for this, but when two Ballblazer veterans face each other, it can get pretty intense.
90
Ballblazer uses a horizontally split-screen for the two points of view, and the chequerboard playing area positively flies under you as you both zoom around. There's even a pounding music score!
90
Ballblazer is a great example of just how powerful the Atari 8-bit line is, the 3D graphics are astonishing and move faster and smoother than seems possible to believe. There is no doubting that this absolutely murders the other 8-bit computer versions and makes a nice comparison subject. If you don't already own this masterpiece then what the hell are you waiting for?
67
Tilt (Jul, 1985)
Un jeu complètement délirant, qui, combiné à des perspectives hallucinantes et fond musical de percussions, donne de l'ampleur au moindre déplacement de joystick. Superbe et speedé.
 
Overall, both games are slightly weak in the finer points of game design, but most players will be satisfied. More importantly, the games set a new standard of depth for arcade-style games that will raise our future expectations--game manufacturers, take note.
 
Happy Computer (Oct, 1984)
Beide Spiele — „Rescue on Fractalus“ und „Ballblazer“ — zeichnen sich sowohl durch ihr originelles Konzept. als auch durch eine exzellente, bewegte 3D-Grafik in Verbindung mit ausgeklügelten Toneffekten aus. Da man schon von vornherein auf die Atari-Computer festgelegt war, konnte das Entwicklungsteam die hardwarespezifischen Besonderheiten dieser Computer optimal nutzen, ohne darauf Rücksicht nehmen zu müssen, ob die fertigen Programme später ohne großen Aufwand auf andere gängige Heimcomputersysteme übertragen werden kennen. Betrachtet man das Ergebnis, so hat sich dieser unorthodoxe Weg zweifellos gelohnt.


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