Caverns of Mars Reviews (Atari 8-bit)
|Great game, but a bad Scramble||Maury Markowitz (270)|
Our Users Say
|Gameplay||How well the game mechanics work and the game plays.||4.2|
|Graphics||The visual quality of the game||2.8|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.4|
|Sound / Music||The quality of the sound effects and/or music composition||3.2|
|Overall User Score (5 votes)||3.4|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Electronic Fun with Computers & Games (Apr, 1983)
Caverns of Mars is an exciting, fast-moving adventure game for the Atari 400/800 home computer (for now it is available only as a computer disk program).
The Atari Times (Feb 26, 2007)
Despite it's simplicity in graphics, sound, and gameplay, I can't help but like this game. The picture of the screen in the XL computer catalog made for an interesting looking adventure. And after all this time a wide number of people will be able to experience this classic on the 2600 when the Flashback 2 hits the shelves. Rather than trying to acquire the game, which is somewhat rare, I suggest you run out and get the Flashback 2. The screenshots of the new version look more colorful and exciting than the original.
Atari Gamer - XL-XE Game Review Edition (Dec, 2013)
Caverns of Mars is an enjoyable arcade experience that offers a good challenge and great learning curve that will see you increase your score with every play.
Tilt (Jul, 1983)
Ces considérations mises à part, le jeu est solide, et fait appel à toutes les techniques graphiques Atari - le scrolling, les players-missiles, le générateur de caractères.
The Video Game Critic (Jan 28, 2003)
The real challenges here are the disappearing "laser gates", which are frustratingly hard to avoid. Other stages are wide open, and you have to blast or dodge ships and rockets approaching from the bottom of the screen. This particular stage goes on for far too long, and I couldn't wait for it to end. Eventually you reach a large orange ball which is apparently supposed to be some sort of bomb that you detonate. Then you have to navigate caverns to escape as a timer ticks away. It all sounds a lot more exciting than it really is. The blocky graphics, like the static mess that appears when your ship explodes, aren't very inspired, and the sound effects are practically non-existent. With four difficulty settings, there's plenty of challenge, but it's just not much fun.
Computer Gaming World (CGW) (May, 1982)
The really remarkable thing about this addictive and excellently paced game is that it was written by an eighteen year-old amateur, Greg Christensen. It has all the look, feel, and play of a "professional" program. I understand ATARI is considering release of the game under its own name. This would be a well-deserved compliment to Mr. Christensen.