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David's Midnight Magic is a faithful simulation of a pinball game. The question is. who wants to play pinball in this age of crazed robots and monster aliens who spirit pathetic humans away to fates far worse than death? On the other hand, if you feel that pinball was treated unjustly, then this game is for you.
Midnight Magic has aged very badly indeed and it seems strange that Atari resurrected this for the XE range given they were aiming to compete with the likes of the NES and Sega Master System at the time. So if you want a pinball fix for the A8 then I suggest you look elsewhere, a good start would be the homebrew hack of this game that features the table from the 2600 version!
To be frank, there's not much to see or do. The table never changes, and apparently your only goal is to run up your bonus multiplier. There are four flippers, two on the top and two on the bottom, triggered by moving the joystick left or right. You can move all of them at once by pressing up, but too much of this could cause a tilt to occur. The physics isn't so hot. The ball seems to "stick" to the sides instead of caroming around, and the game has little sense of momentum or flow. Midnight Magic is a dull affair that really pales in comparison to so many other great Atari 8-bit titles out there.