Dodge Racer (Atari 8-bit)

Dodge Racer Atari 8-bit Start of the game


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Dodge Racer is a simple arcade game, created for the "NOMAM Basic Ten-Liners 2014" competition. The entire code, written in the Turbo Basic XL language, is 10 lines long.

In the game, the player controls a car (represented by a single pixel) which must survive on a racetrack as long as possible, avoiding running into walls and into the single-pixel obstacles that keep rapidly appearing on the track. If, upon crashing, the player has scored a minimum of 800 points (10 points are gained for each obstacle that appears), he finds himself on a new, circular racetrack. The game keeps track of high score.

Version 1.1 of the game adds an on-screen score display, as well as score multipliers gained for making a lap around the entire racetrack. At first, each obstacle is worth 1 point; completing each lap increases this value and gives a large score bonus. The second level now requires 1000 points to access.


Dodge Racer Atari 8-bit "Welcome to level 2"
Dodge Racer Atari 8-bit Looks unsafe
Dodge Racer Atari 8-bit Version 1.1 adds an on-screen score counter and a lap finish line (the blue dot on the left)
Dodge Racer Atari 8-bit Start of the game

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JudgeDeadd (22244) added Dodge Racer (Atari 8-bit) on May 28, 2014