M.U.L.E. Reviews (Atari 8-bit)
There are no reviews for the Atari 8-bit release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
Our Users Say
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||3.5|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.8|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||2.7|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.7|
|Sound / Music||The quality of the sound effects and/or music composition||3.5|
|Overall User Score (7 votes)||3.5|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Electronic Fun with Computers & Games (Oct, 1983)
The graphics are spectacular— clear, colorful and sharp and sometimes very funny. The sound effects are excellent and game animation is nothing short of terrific. There is even a random element that comes from messages you occasionally see on the screen, e.g. "Your investments in artificial dumbness have brought you X dollars." Other messages are periodically broadcast and these affect everyone— e.g. acid rain which brings up food production or the arrival of a pirate ship which will rob you of all the Smithore you've mined. The game is extremely sophisticated and a must-have.
Computer Gaming World (CGW) (Nov, 1992)
An all-time computer classic, this was one of the only games ever devised that was playable and entertaining for four humans. Economics made fun! A semi-space game of real estate, market economics (auction) and production, it still holds up well after all these years and, by itself, provides justification for holding onto the 8-bit Atari.
Micro 7 (Apr, 1984)
Drôle, riche, vrai, M.U.L.E. est le nouveau standard en matière de jeu de simulation économique. Tous les autres jeux cités ici, mis à part Trains, sont loin, très loin derrière.
Digital Press - Classic Video Games (Feb 08, 2004)
What makes a game great? Ask 10 gamers and you'll get at least 100 answers. Some games astound with breathtaking graphics. Others break new ground, sometimes starting an entirely new genre. Some are just plain fun, eliciting hours upon hours of joyous replay value. M.U.L.E. was just such a game.
ASM (Aktueller Software Markt) (Oct, 1988)
Ich selbst habe M U.L.E. über ein knappes halbes Jahr permanent gespielt, und spiele es noch jetzt sporadisch, und es hat kaum an Reiz verloren. Ich kann nur sagen, ein wunderbares Spiel!
Micro 7 (Jan, 1984)
De 1 à 4 joueurs doivent mettre en valeur une planète lointaine. Production, échanges, spéculation, une leçon d'économie qui s'avale d'un trait tant le jeu est prenant. Environnement graphique et sonore d'une grande richesse.
Computer Gaming World (CGW) (Jul, 1983)
M.U.L.E. is a fascinating and very enjoyable game which comes to its best point with four human players. The interaction and demands on creating a development strategy which can not only change from game to game, but from turn to turn, makes this a game which will continue to be played long after others are put aside to collect dust.