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There'll be no original strategy tip for you here. Damon and Broderbund have capped a great game with an even better manual containing eight solid pages of well-written and useful strategy tips. Whirlwind, like the conflict it models, isn't unique or wildly original. But as a synthesis of the best of what wargames have to offer, it has no peer.
Ancestor of Field of Fire, Panzer Grenadier
and Wargame Construction Set,
this tactical simulation of an urban assault
during World War ell remains fun to play,
despite its age. However, overall, it has not
aged all that gracefully.
Although not as complex as some
computer wargames, this game provides
the elements of a good tactical
duel. You have various units with
each unit having different capabilities
in movement, fire power and
range. You have terrain with its
various implications of defensive
bonus and movement hindrance.
You also have a very clear objective
and a certain time limit in which to
reach the objective. As in real situations,
the enemy is hidden until exposed
by movement or fire. The computer
is a good commander and his
forces are very tough. It takes a lot
of work to beat the computer at the
higher levels, but with luck, perhaps
you will succeed and handle the