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Critic Reviews

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A tactical/operational simulation of World War II's desert battles, this game is very detailed and complex. Supply and air rules are among the most complex ever devised, but sheer unplayability and ennui will deter most players. The graphics deserve special mention, since they look like someone ate a Big Mac and threw up onto the screen.
GDW's previous computer simulation, Chickamauga, was favorably reviewed by Computer Gaming World (Jun-Jul 85). That review noted Chickamauga's success as being two-fold: physical implementation coupled with the design modelling the battle. Not all reviewers concur, and this reviewer feels that Rommel fails for the same reasons as Chickamauga, only more so. Physical implementation and user friendliness are inadequate; these failures are of a sufficient magnitude to deter all but the most hardy from delving into the game. This is a shame; it is apparent that much design time and effort went into Rommel. More was attempted than in most simulations. But the lack of response time by the artificial intelligence coupled with the graphics cannot save Rommel from itself.