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User Reviews

There are no reviews for the Atari ST release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.6
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 3.8
Overall User Score (5 votes) 3.5


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
84
Criticisms aside, Ballistix is a fast, fun game, particularly with two players, with a wide variety of pitches (50 one-player, 80 two-player, the starting pitch selected in multiples of five) and a range of variable attributes - and of course, icons to pick up.
70
Alles in allem also ein schönes Spielchen, das ich wohl jedem, der einen Joystick und einen Atari/Amiga sein Eigen nennt, bedenkenlos empfehlen kann. Das Spielprinzip ist zwar sehr stark an Speedball angelehnt, jedoch aufgrund der guten technischen Präsentation ein Leckerbissen. BALLISTIX spielt sich auch allein recht gut; die richtige Stimmung kommt aber erst auf, wenn man sich im Freundeskreis auf die Jagd nach dem Ball begibt.
64
The One (May, 1989)
A cheering crowd sample is the sonic highlight, but this appears to have been achieved at the expense of the rest of the sound which is mediocre at best. Graphic detail is limited but commendable, and the feel and gameplay are identical to the Amiga incarnation.
64
ST/Amiga Format (May, 1989)
Ballistix is in some ways like the earlier Psygnosis games Barbarian and Terrorpods: it looks and sounds excellent, but loses out on gameplay. In the end the gameplay boils down to knocking a ball into a goal - not a major achievement for a 16-bit machine. Producing a game with astonishing sound effects and visuals initially makes it appear attractive but with little gameplay you'll soon lose interest.
60
[Budget re-release] Interest is added by the obstacles and bonus objectives on the later levels, but even these can't disguise the fact that this may only provide short-term entertainment value.
56
Power Play (May, 1989)
Spielfelder satt, dazu viele feine Parameter, an denen man herumfummeln kann - das nenne ich ein flexibles Spiel. Bei Ballistix sind oft höllisch viele Objekte gleichzeitig auf dem Bildschirm und man muß sich seine Ballsalven gut einteilen. Die Munition wird zwar allmählich wieder nachgefüllt, doch sollte man für kritische Torszenen immer ein paar Geschosse in Reserve haben. Neben Action ist für meinen Geschmack zu viel Glück im Spiel. Das Geschehen wird leicht etwas unübersichtlich. Unbefriedigend ist der Ein-Spieler-Modus, der nie die Wettkampf-Atmosphäre der Zwei-Spieler-Duelle rüberbringt.
 
Despite the lack of entirely adequate levels, this writer thoroughly enjoyed Ballistix and it is to be strongly recommended. The graphics and sound are great and the ability to freely alter the game options make it a game that can be played many times without loss of enjoyment. The game provides fast, primal, addictive action, well worth traveling to "Hell" to enjoy.