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Breach 2 offers so much action it's bound to appeal to a whole new audience of strategy games enthusiasts. People who enjoyed Dungeon Master, Midwinter, Carrier Command or Xenomorph will love the strategy/action cocktail and the futuristic setting. The ability to build up a squadron leader who can rise through the ranks adds to the game's long term appeal. The movement of players is frustrating and the save game facility is only available at the end of each round, but these minor criticisms apart it's a hugely enjoyable game.
A newer revision, and one which fits
into Rules of Engagement as a tactical
subset thereof. Easy to learn and fun to
play, it is reminiscent of SSI's Six Gun
Shoot-Out, but moved from the Old
West to Outer Space. A
design-your-own scenario option and on-line availability
of scenarios makes this a
continuing "fresh" product.
Old leaders from the original can be ported into the new Breach game. An excellent release but one, that will appeal to RPG fans only.