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User Reviews

There are no reviews for the Atari ST release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 4.7
Personal Slant How much you personally like the game, regardless of other attributes 4.4
Sound / Music The quality of the sound effects and/or music composition 4.6
Overall User Score (9 votes) 4.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Atari ST User (Jun, 1988)
Captain Blood was a brilliant game in its original French form. The English conversion has been significantly improved, and is now even better.
95 (Feb 09, 2012)
L'Arche du Capitaine Blood est bien plus qu'un jeu vidéo, c'est une expérience qui parvient à procurer une immersion profonde et une vague d'émotions sans précédent. Débarrassé de tout système de scoring, de niveaux et d'autres cadres, le joueur peut enfin errer librement dans un monde lointain peuplé d'êtres disposant de leurs propres préoccupations bien éloignées de celles du personnage principal. Perdu dans l'Hydra et au bord de l'agonie, le Capitaine Blood aura besoin de votre aide pour retrouver et anéantir les derniers clones qui aspirent son énergie vitale. Pour cela, seules vos aptitudes à dialoguer dans une nouvelle langue inédite et à voguer dans une galaxie immense vous donneront une chance de survivre dans cet univers hostile. L'heure tourne, et chaque seconde qui passe vous approche peu à peu d'une décrépitude irréversible. Il ne fait plus aucun doute, le studio Exxos vient d'être touché par la grâce.
ST/Amiga Format (Aug, 1988)
The difference between this new version and the original French Captain Blood of some months ago is staggering. As if the graphics on the ST were not enough, the forthcoming Amiga version promises to take them even further. The wire-frame contours will undoubtedly benefit from the Amiga's anti-aliasing capability - all those straights and curves becoming more defined and continuous. Sound effects will also improve thanks to the Amiga's twin-voice stereo output and Monsieur Jarre has reputedly returned to the studio to further enhance his contribution. To sum up - Bloody excellent.
If you like games that require real involvement and you think you could put up with some of the more repetitive aspects of the game, then Captain Blood could be just the sort of thing you're looking for. The game is surprisingly playable and extremely involving. The graphics are among the best yet seen for the ST. Animation is super-smooth, and the various aliens are all superbly drawn. It's a treat to see a programme that seems to use the 16-bit processing power of the ST to its full advantage.
A novel idea well implemented.
ST Action (Jun, 1988)
Perseverance is the name of the game here. The game takes a lot of getting into and, as such, can easily be written off as too difficult and put to the back of the games cabinet. However, once time is taken to understand the game, it becomes very challenging. Notes need to be taken constantly otherwise messages and coordinates of planets are lost. As for the aliens, well, there's no pleasing some of them. The best way to get ahead in this game is to "save game" after every successful encounter and then continue. All in all, a very worthwhile game and one that will keep you busy for many moons.
[Budget re-release] Captain Blood requires deft piloting skills to avoid the crags and outcrops of the canyons and fool the relentless missile warnings. Once an alien's found, communication's a question of creative and intelligent use of icons to form crude sentences, Captain Bloods gameplay is a bit dated but at a tenner the interstellar detective work is worth tracking down.
Tilt (Feb, 1988)
Overall, L'Arche du Captain Blood is a success both in its scenario and in its graphic performances. The dialogues with the different creatures constitute the essential framework of the game. The pilot sequences are successful thanks to a very fluid animation. This is probably one of the best ST software.
The design influence of the French magazine Heavy Metal and Alien designer HR Giger help make Captain Blood the most stylishly evocative game the ST has yet seen. Just as in The Pawn the desire to see more graphics provides a powerful incentive to keep playing long after the magnificent Jean Michel Jarre intro tune has finished. Unfortunately the difficulty of actually communicating with the aliens makes success difficult and often frustrating. It is also irritating that the game only allows one save per disk. Nevertheless for adventurers seeking an exotic, new twist on the adventure format Captain Blood is certainly worth some serious consideration.
Happy Computer (Jul, 1988)
Ein grafisch exzellentes Science-Fiction-Abenteuer mit einem neuartigen Spielprinzip. Für Spieler mit etwas Ausdauer interessant.
Power Play (Feb, 1988)
Wo man auch hinsieht, ist das Spiel edel au(gemacht. Das beginnt mit der Musik von Jean- Michel Jarre, die astrein digitalisiert ist und wie frisch aus dem CD-Spieler klingt. Und dann erst die Grafik! Allein die Planeten-Vernichtung ist so toll farbenfroh, daß man am liebsten alle Welten in die Luft sprengen möchte. Aber nach dem dreißigsten Mal hat man die Grafik-Spielerein satt und würde gerne schneller weiterkommen. Genauso geht es einem mit dem Flug über den Planeten: Die ersten paar Male ist so ein Fraktal-Trip faszinierend, aber auf die Dauer wird‘s langatmig.
[Budget re-release] Captain Blood's high points are very high, but the gameplay bails down to not very much at all, unfortunately.