User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.6
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they're executed 3.8
Overall User Score (5 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Atari ST User (Jul, 1989)
Wowee, what a game, it this what the future holds? I was splitting laughing even before I loaded it - just read the manual. This is a taxing graphic jaunt with some very unusual touches that had me glued to my ST for hours on end. It even outshines Captain Blood - and that takes some doing.
Die Firma EXXOS hat mit KULT ein gutes Programm geschaffen. Die Grafiken sind erstklassig, und der Sound, hauptsächlich die Geräusche, kann sich hören lassen, und dies vor allem auf dem Amiga. Die Steuerung ist extrem einfach zu handhaben. Insgesamt also ein gelungenes Produkt!
Another weird and wonderful product of Exxos Imagination. Excellent in every respect.
It's far from easy and lacks arcade sequences to lead you gently into the puzzles. Instead, it grabs you by the throat and puts a frown on your face as you try to complete the Ordeals and mini-tasks which are encountered in the temple's corridors. This won't find favour with out-and-out arcade fans, but most people should find themselves spending hours playing this novel and thought-provoking game.
Power Play (Aug, 1989)
Allererste Spitzenklasse, was die Franzosen hier abgeliefert haben. Superfeine Grafik, starker Sound, der wunderbar ins Programm paßt und eine erstklassige Spielbarkeit zeichnen Kult aus.
This hardly stretches the ST, but nevertheless its construction and finish are very neat indeed. A good combination of problem solving and finely detailed artwork give the impression of a quality game.
[Budget re-release] Kult is really a "love it or hate it" game - and I love it! There are a lot of really nice touches throughout, coupled with truly stylish graphics and sound effects. Mostly though, the whole thing generates more atmosphere than a Gazza romp at White Hart Lane. Dare to be different.
ST Format (Aug, 1989)
Kult is basically an adventure with little text. There are problems to solve using objects and people to interact with, but instead of having to guess particular phrases which solve a problem you a several options. Initially it's frustrating and you'll find yourself dying easily which can put you off, but perseverance, examining everything and some luck will get you past all the problems in the end. Once you've solved it you're unlikely to play again, but that first completion is going to take time.
Play Time (Jun, 1991)
Kult kann man nicht weiterempfehlen, denn trotz seines übertriebenen Namens, hat Kult nichts außer magerer Grafik, Sound und schlechter Spielbarkeit zu bieten. Definitiv kein Kultspiel.