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The follow-up to Cybernoid: The Fighting Machine is again a flip-screen shoot 'em up. In control of the deadly Cybernoid craft, your job is to rescue the cargo which has been stolen by a wave of pirate ships.

Using the range of weapon systems correctly is again a key factor. These include sideways aiming guns, bouncing bombs, 'seeker' smart bombs, bombs which move around th edge of the screen before finding a target, and time-sensitive bombs which explode a few seconds after you drop them. Shot pirate ships release cargo, and you must collect at least 1500 points of this, but on many screens it is more prudent to make an escape ASAP, as some screens have more hazards than others, and not all aliens on each screen act in the same way.


Cybernoid II: The Revenge Atari ST Loading screen
Cybernoid II: The Revenge Atari ST A gory death
Cybernoid II: The Revenge Atari ST About to collect this
Cybernoid II: The Revenge Atari ST Just to make you Cyber-annoyed

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Critic Reviews

The Games Machine (UK) May, 1989 86 out of 100 86
Power Play May, 1989 72 out of 100 72
ST/Amiga Format Apr, 1989 70 out of 100 70
The One Apr, 1989 67 out of 100 67


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Martin Smith (66830) added Cybernoid II: The Revenge (Atari ST) on Jul 05, 2005
Other platforms contributed by Martin Smith (66830) and cafeine (151)