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Deathbringer Atari ST Title screen


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Critic Reviews

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As a game it's really only lacking one thing, a sense of contact. The absence of any visual sign of injury to the bad guys may sound petty, but it really does add something to a hack 'em up's atmosphere. Without it, Deathbringer is thrust back into the rest of the pack, instead of slicing its way to the front.
ST Format (Jan, 1992)
There's not a heck of a lot to Deathbringer. Each level is just a matter of moving towards the next. killing numerous creatures on the way to ensure your health doesn't run out. The creatures get harder and the landscapes alter, but that’s about the only things that change. The game's fun for a bit but the novelty of seeing how each creature attacks soon wears off. Unfortunately, it looks as if the programmers have spent the time getting the parallax right without thinking about the game itself.