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Eliminator Reviews (Atari ST)

Eliminator Atari ST Title screen


Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

Blindingly fast 3d shooter steve barton (2) 4.25 Stars4.25 Stars4.25 Stars4.25 Stars4.25 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.4
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 3.4
Sound / Music The quality of the sound effects and/or music composition 4.0
Overall User Score (5 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Play it on a big TV screen, with atmospheric grime on screen, and you might think you were in the arcades. The flare of the appropriate engine when turning left or right is only one example of the graphical detail, while the speed and smoothness with which curves, hills and various aliens approach has to be seen to be believed. The sound FX and continuous tune aren't quite up to standard of the graphics, but are still quite good. SF roadblasting in fastforward mode, addictive and very tough.
Early on the game is quite difficult, but after a few games you'll start knowing what to expect from a programmer who's determined to make life tricky. Once again John Phillips has come up with a game that will have you cursing him for putting in such wickedly tough problems - but you won't be able to stop having a go at them.
Atari ST User (Dec, 1988)
Hang on to your helmet, this is it - the most electrifying excuse for violence and destruction I have seen on any micro. Excellent 3D graphics, stunning gameplay and totally addictive, too. Hewson has really come up trumps this Christmas. You may even need to replace your joystick after playing it. Strongly recommended.
The One (Oct, 1988)
Eliminator is a very smooth and polished game, being well presented and beautifully designed. Progress is a challenging and continuous process, by dint of the nicely graded levels, and the code entry system is also a particularly welcome inclusion. The graphics are of a very high standard, with some very smart sprites and possibly the smoothest 3D update so far.
ST Action (Oct, 1988)
Being a great fan of John Phillips' work on the 8-bits, I was really looking forward to seeing how he took to the ST. Thankfully, it seems that he has taken to it like a fish to water, turning out what must be the most playable game this month. The multi-coloured backdrops are incredible, with planets circling in the background and some really nice colour blending. Incredibly, the game doesn't slow down because of them. A brilliant game and one that deserves to be in any self-respecting ST owner's game library.
Die Grafik dieses Games ist wirklich hervorragend gelungen, sie wurde von Pete Lyon gezeichnet. Auch die Animation ist recht schön, es erinnert ein wenig an Space Harrier, besonders dann, wenn die Hindernisse auf einen zukommen. John M. Phillips, der Autor dieses Programms, zeichnet sich auch für den Sound verantwortlich. Dieser klingt aber auch ungewöhnlich gut, und wir wollen hoffen, daß es bei den anderen Versionen ebenso sein wird. (...) Im großen und ganzen ist zu sagen, daß dieses Spiel für alle Roadblasters-, Overlander- oder Fire & Forget-Freaks durchaus zu empfehlen ist.
ST/Amiga Format (Oct, 1988)
Like the recently released Overlander, the earliest stages are the most difficult and require mass of patience, but since you have every excuse in the world to blast the living daylights out of all that moves, it's kind of patience that's never been a virtue. In sum, a tortuous drive through fast scrolling assault courses of colour and carnage for auto-addicts with turbos charging on adrenalin.
Joystick (German) (Jan, 1989)
Eliminator ist ein gut durchdachtes und sauber programmiertes Spiel. Der 3D-Effekt ist sehr gut realisiert worden, so daß man wirklich das Gefühl hat, über eine Fläche hinwegzuschweben. Besonders hervorzuheben ist die Tatsache, daß man bei Hewson fähige Programmierer hat, die es schaffen, dem ST mehr als 16 Farben zu entlocken. Spielerisch ist das Spiel ebenfalls nicht zu verachten.
Power Play (Oct, 1988)
Auf und ab und Rechtskurve und dann ein Tunnel... Eliminator ist die reinste Achterbahnfahrt. Der 3D-Effekt der Strecken ist sehr überzeugend und dazu sehr schnell und fließend. Auch die nett gezeichneten Sprites huschen ganz schön über den Bildschirm. Aber spielerisch ist Eliminator höchstens Mittelklasse, denn es ist praktisch unmöglich, den gegnerischen Schüssen auszuweichen. Mit gutem Gedächtnis (...wo waren doch gleich die Hindernisse?), einem flinken Feuer-Finger und einem Schuß Glück kann man nach vielen Versuchen den ersten Level schaffen. Nur gut, daß das Paßwortsystem eingebaut wurde, ansonsten würde man wohl schnell die Lust verlieren.