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Epic Reviews (Atari ST)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.5
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 4.3
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.7
Story / Presentation The main creative ideas in the game and how well they're executed 4.0
Overall User Score (6 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
ST Format (Aug, 1992)
Epic is the best blaster the ST has seen for a long time. Its been so long since anyone has bothered to spend the time and effort to put together a shoot-'em-up with quality graphics and sound - and not just some piddling, horizontally-scrolling thing. The satisfaction of wasting wave after wave of scum-sucking alien trash comes flooding back as soon as you see the Rexxon horde. If you don't feel your bloodlust rising when you're con- fronted with the 1000-odd enemy ships of the Mother of Wars, see a doctor. The samples could have been a little better - particularly some of the firing noises - but the music is absolutely superb. Almost the entire Mars movement from The Planet Suite, sampled and spliced together pretty well, accompanies the intro and between mission screens - whack up the volume and get that blood stirring. It's the music that Star Wars nicked and mixed up a bit, and it suits the game perfectly.
Zero (Jan, 1992)
So there you have it - if you want to explore, buy Damocles. If you want docking, buy Emanuelle... sorry, buy Activision's Warhead. But if you want frenetic, finger-on-the-trigger Star Wars-style space battles, check out Epic.
Epic's biggest problem is that there are just too many minor bad points hidden by the flashy exterior. Don't think that it is a bad game, far from it. Epic is remarkably good, it just doesn't quite live up to its name, which is a shame as there really is something special bursting to get out. This is really the 16-bit equivalent of Wing Commander (at least until Wing Commander makes the conversion): nice graphics coupled to a good, but not outstanding, game.
ST Action (Mar, 1993)
Classy ST game hated by a lot of people. We like it though and it's helped by it's presentation which is second to none.
Aaargh! What the Hell's going on? Where's the battle? Where's the fleet? Where's my mummy? Epic is very confusing at first, simply because of the huge canvas for the action. However, things do get a lot better very quickly. The first few missions are very short and simple and, given the hype, a bit disappointing. However, they are merely a taster of the huge battles later on which are excellent if a little protracted. The alternating between space and planet battles injects a modicum of variety into the endless blasting. But be warned, given the game's lack or real depth there's a more-than-average chance that you may tire of this sooner much rather than later.
Play Time (1992)
Spaß macht das Evakuierungsdrama auch auf Amiga und ST, obwohl es sich dort gemächlicher durch die Schwerelosigkeit schippert. Im direkten Vergleich zu Wing Commander zieht Epic jedoch den Kürzeren. Aber genauso wie die meisten Leser eher selten über eine eigene Raumflotte im Vorgarten vergnügen, sind auch längst nicht alle mit einem 386er gesegnet. Daher lohnt sich der Raumflug für Low-End-User allemal.
ST Action (Dec, 1993)
[Sci-Fi roundup] Unfortunately, to the greater extend Epic misses the mark - this is a shame because it's so close to being a biggy.
Fast scheint es so, als ob die Jungs von Ocean bei der Amiga-Version von Epic erstmal geübt haben, denn die ST-Version zeigt bereits im Vorspann, daß hier gefeilt wurde. Der Soundtrack und die Zwischenanimationen sind nämlich um Längen besser als beim Amiga. In der Spielbarkeit und im Sound während des Spiels hat sich jedoch nix getan.