User Reviews

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Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.4
Graphics The quality of the art, or the quality/speed of the drawing routines 4.4
Personal Slant How much you personally like the game, regardless of other attributes 4.6
Overall User Score (5 votes) 4.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Features include re-armament screens, plane repair facilities, four other Falcons to command, save/load position option, a dual-ST dogfight mode, three types of enemy MiG, over 1500 targets, progressive skill levels, weather effects and intelligence reports. And to really pile the pressure on, there's a compelling strategy element, whereby mission results (good and bad) have a knock-on effect. The performance of other Falcons and ground forces are taken into account when shaping a war-winning strategy. Play F-16 Combat Pilot and you'll find out what multi-role really means.
Atari ST User (May, 1992)
The necessity to complete all five missions before you are allowed to attempt the campaign mission makes Combat Pilot quite addictive, unlike some other flight sims which are just a series of unconnected battles.
Zero (Nov, 1989)
Overall though, apart from all the little niggles and the disk accessing that goes on between games (yes, there are some fair old pauses), there's something absolutely brilliant about this simulation. Do you want to know what it is? It's depth. Somehow the game seems immense, and it stands alone on that point. It's quite hard to get into, and takes a while to grip you totally. But once it has, it doesn't let go.
The One (Mar, 1989)
Aesthetically it's not quite as appealing as Falcon, but the almost infinitesimal number of missions combined with such extra elements, as tanks, night-flying and the LANTIRN targeting system more than make up for this.
F-16 Combat Pilot kommt also der Wirklichkeit sehr nahe, nur bei der Präsentation schneidet es nicht ganz so gut ab: Die Grafik kann mit der von „Falcon“ nicht wirklich konkurrieren, Außenansichten fehlen ganz, und der Sound klingt zwar originalgetreu, aber ziemlich monoton. Wer mit diesen Einschränkungen leben kann, darf aber unbesorgt zugreifen — er bekommt eine der besten Kampfflugzeug-Simulationen, die es überhaupt gibt!
Power Play (Jun, 1989)
Neben “Falcon“ und “Gunship“ gehört F-16 Combat Pilot zu meinen persönlichen Simulationsfavoriten.
Atari ST User (Jul, 1989)
A pity that this wasn't released last year, when it would have probably done very well. A nice simulator but led down by a bad choice of colours and perhaps it gets a little tedious going through the many menus before each mission. It has arrived after Spectrum Holobyte's Falcon, which has done very well, but F-16 has little to offer which would be worth spending another £25 for.