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Our Users Say
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||4.2|
|Gameplay||How well the game mechanics work and the game plays.||4.2|
|Graphics||The visual quality of the game||4.5|
|Personal Slant||A personal rating of the game, regardless of other attributes||4.5|
|Overall User Score (6 votes)||4.3|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Falcon kann man wirklich jedem uneingeschränkt empfehlen - ausgenommen vielleicht Leute, die am liebsten einsteigen und sofort fliegen wollen. Ohne gründliche Lektüre der dicken (deutschen) Anleitung kommt man hier nicht weit, aber das ist für einen Simulatlons-Fan ja nichts Neues.
Computer and Video Games (CVG) (Jan, 1989)
There are a wealth of options, from basic stuff like whether to display scenery dots or not, and whether to have bitchin' Betty the computer voice that calls out "Caution" when you're doing something not supposed to - like fly with your afterburners full on with your landing gear extended - and things like "pull up" when you're about to hit the ground.
The One (Dec, 1988)
It's extremely user-friendly and easy to get into, with a huge array of options even allowing two players to dogfight with each other via a modem! Falcon is wonderful... undoubtedly the most impressive 16-bit release to date.
Zero (Nov, 1989)
Not the first, not the most recent, but arguably the most enjoyable flight sim currently available on 16 bit. Arguably? Well, let's have a butchers! For me a ZERO Hero game (i.e. one that scores 90 plus) not only has to be good in itself, but the "front end" and the way everything else ties together has to be well thought out too - and equally well executed. In Falcon it is.
Power Play (Feb, 1989)
Rasante Grafik, täuschend echte Soundeffekte, einmaliges Fluggefühl - es ist schwer, bei “Falcon“ nicht Ins Schwärmen zu kommen.
ST Action (Mar, 1993)
Slow jerky flight sim that should be in a museum by now. Comes wrapped in bandages and was found buried in Egypt.
The Games Machine (UK) (Feb, 1989)
Falcon provides hours of entertainment for devoted armchair pilots. There may be a lack of long-term challenge and the variety of play isn't as deep as MicroProse games, but it's got plenty to keep flight simulator fans, and newcomers to the craze, very happy.
ASM (Aktueller Software Markt) (Mar, 1989)
Die Bordinstrumente und Funktionen der F-16 wurden gut umgesetzt, die Flugeigenschaften sind sehr realistisch. Zahlreiche Schwierigkeitsgrade, gepaart mit zum Teil hammerharten Missionen, machen FALCON meines Erachtens zum derzeit besten Flugsimulator auf dem Atari ST. Die IBM-Fassung war schon nicht schlecht, aber diese Version ist einfach besser!
ST Format (Nov, 1992)
The major stumbling block is the ghastly complexity of it all. It's easy enough to get into the air and blow things up. However, it can be a while before you can take on the enemy with any confidence. The solid 3D graphics nip around without glitches, while the sound is awful, with some horrible samples and a couple of whooshy bangs - but who cares, eh? Falcon’s a comprehensive flight sim with hundreds of train-spottery knobs and buttons. It works rather well as a game too, although the enormous amount of information you have to deal with can stifle the gameplay - but it's a tasty buy at £15. The expansion disks deliver tougher missions, though they are rather similar and they're over-priced at £10 each. Ah well. There's a bandit on their sixes, as those frightfully witty pilots say.
Computer Gaming World (CGW) (Jun, 1992)
Falcon is not so much a game system as it is a way of life. Possibly the most complex air simulator ever released for the commercial sector, its newest version (3.0) suggests utilization of DOS 5.0, a 486-33 MHz computer and a math co-processor! The manual is consistent with the game, and uses a layered level of teaching flight operations. Recommended for the serious power user!