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FMD isn't a game that you can just pick up a joystick and play but it's not an impossible task, either. In the two days I had it, played it a lot, and came very close to completing it (6 bases to be exact), so I can't see it lasting very long, though there is the added challenge of rescuing all the POW's. A great game and well worth spending your money on.
Fernandez Must Die is instantly playable and, on 16-bit, the idea has been expanded and new elements introduced to make it even more gripping. Tony Crowther
and David Bishop
have come up trumps again with a great shoot-'em-up for all budding freedom fighters.
The scenery and characters in Fernandez have a very pleasant cartoon quality about them (which lessens the impact of the mass murder portrayed),
which are uncomplicated, yet appealing and adequate for the job in hand. Mirrorsoft reckons the game is 256 screens high, and would take around
40 minutes to complete. Just by trogging through the landscape as fast as possible. However, a Little diversification would increase the lasting interest
of the mission, which gets a bit "samey" after a few dozen screens.
Le graphisme est mignon sans toutefois être grandiose. Le jeu reste quand même très jouable, et l'on peut progresser assez rapidement, contrairement à certains jeux du même genre dans lesquels on meurt dès les premiers pas.
I found Fernandez Must Die great fun. There is variety within the game and an addictive quality that had me up way past my bedtime. That said. I had almost completed the mission in my first evening's play. It is perhaps slightly on the easy side.
This version is a little disappointing because I'd expect the ST to have more features. However, it's still got plenty going for it.