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User Reviews

There are no reviews for the Atari ST release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Raze (May, 1991)
The graphics, which smack the bottom of those who believed the ST was dead 'n' buried and slap the wrist of anyone who is too scared to put three disks in a box, will not be bettered by anyone else for a long time (gulp!). The excellent samples for each different vehicle and the huge possibilities for gameplay make Midwinter II: Flames of Freedom a monster piece of software that deserves more accolades than anything gone before (including the sausage and egg sarnies from The Crowing Cock). I know it is only March but I will be surprised if anything comes along this year that deserves higher praise. I am confident that Flames of Freedom will be the Game of the Year... Probably.
This is the biggest game I've ever seen, and I still can't quite believe that it can run on a 520 ST! And what is even more unbelievable is that unlike most vast games, Flames of Freedom actually has an awful lot of gameplay in it. There are all those modes of transport, all those people to contact and all those islands to explore, making it an adventure that could easily continue for months. The 3D graphics are slightly more jerky than Midwinter's but they do provide a believable environment, especially underwater, and the lapping waves are so realistic it's uncanny. Flames of Freedom is a real leap forward in games technology and I can only hope that some enterprising programmers try to better it!
Flames of Freedom is an exceptional game. Most of its elements (apart from the fractal-graphics) have been seen in some form or other before. However, it's the way in which all these elements; strategy, action, character interaction and grand-scale wargaming have been combined which make it such an excellent game. For the novice player, it represents quite a steep challenge, but the icon-driver is as friendly as possible. The depths of play alone makes Flames of Freedom a classic.
Play Time (May, 1991)
Ähnelt der Amiga Version sehr stark. Großartige Grafik, nicht so starke Soundeffekte. Achtung: macht unheimlich süchtig. Herausragend gutes Teil, auch wenn Sie das Original nicht mögen.
The One (Apr, 1991)
The new tropical setting makes a refreshing change from the icy plains, while the addition of new vehicles adds to the challenge of each island (also, the ability to travel underwater is a really nice touch, giving the islands a truly three-dimensional feel). Not only this, but a lot of Midwinter's minor bad points have been rectified as well. For example, in the original when you left your vehicle to travel on foot, it would effectively cease to exist - here you get to see it in all its 3D splendor and can return to it at any time. Midwinter II is superb: every angle of play is catered for and the whole package works well. Although it's undoubtedly a shame that the extensive character interaction has been lost, what's been added makes this sequel an exciting and lasting challenge.
Atari ST User (Sep, 1991)
The graphics are remarkable, not only in the moving sections of the game, but the static artwork for the command screens is superb. The sound doesn't hold back either, with a different sound for each vehicle and beeps and clicks in all the right places - it is informative and entertaining but never obtrusive. Midwinter II: Flames of Freedom is a highly polished piece of software that offers a massive amount of gameplay on all levels and deserves every accolade it gets.
ST Format (Sep, 1991)
However, even with all the disk accessing, Midwinter 2 offers a brilliant challenge to anyone who thinks that games begin and end with licences. There's squillions of objectives to achieve and jillions of enemy forces which need neutralising. One day all games will be made this way.
ST Action (Mar, 1993)
The ice has melted in this Mike Singleton designed sequel. Massive play area and a ridiculously large task make this unmissable.
Können Spionagemuffel Midwinter bei viel Desinteresse noch als „lau“ bezeichnen, sind die Schönheitsfehler jetzt ausgebügelt worden. Wer sich an der noch einfachen Grafik, den langen Wanderungen oder dem Cheat-ähnlich einfachen Lösungsweg (von den Programmierern damals übrigens absichtlich eingebaut!) des ersten Teils störte, darf nun zufrieden sein. Der Schwierigkeitsgrad ist kräftig angehoben worden. Die Flames of Freedom greifen unrettbar um sich und werden dank unzähliger Spielmöglichkeiten noch monatelang lodern!
Power Play (Jul, 1991)
Glücklicherweise hat "Flames of Freedom" nicht mehr viel mit dem eher mäßigen Vorläufer "Midwinter" gemein. Das englische Maelstrom-Programmierteam um Mike Singlewood hat ordentlich an Flames of Freedom gefeilt und die Schwachstellen, die wir in unserem "Midwinter I"-Test bemängelten, ausgemerzt. So gibt es endlich den ersehnten Automatikreisemodus, der verhindert, daß Ihr stundenlang durch die Pampa von einem Punkt zum anderen marschiert. Dazu kommt, daß Ihr nur noch eine Spielfigur steuern müßt, während rekrutierte Mitstreiter alleine handeln. Sehr erfreulich: Wer nur mal ebend für einen Abend reinschnuppern will, pickt sich eine einzelne Insel heraus. Für eine langfristige Herausforderung sorgt der "Campaign"-Modus, in dem Ihr das komplette Szenario spielen könnt. Technisch wurde ebenso nochmals tüchtig zugelegt. Die 3-D-Grafik ist überraschend schnell und noch detaillierter als beim Vorläufer.
Auf die vorher vermißte Komplexität stößt man hier gleich zu Beginn, wo die inneren und äußeren Werte des Helden in einem aufwendig gemachten Personen-Baukasten bestimmt werden. Auch anschließend gibt’s eine Menge zu tun und zu entdecken, womit der zweite Teil sowohl Simulanten als auch Strategen mit Forscherdrang glücklich machen kann. Nur die Kampfsteuerung ist nach wie vor nicht sonderlich gut gelöst.
(page 89)