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Fazit: GALAGTIC CONQUEROR ist jedem eingefleischten Ballerfreak zu empfehlen und auch solchen, die‘s noch werden wollen. Der strategische Touch macht das Ganze noch interessanter, als es verschiedene Level alleine zu leisten vermögen.
Sparkling graphics add a lot to the presentation - excellent intro screens, smart sprites and spiffing explosions. Despite the claimed strategic element, the gameplay is repetitive and limited, so it will not grip you for long.
Galactic Conqueror has a very high standard of presentation, from the huge mothership which releases your ship, to the information which overlays the galaxy map, but unfortunately gameplay is repetitive. The fast Afterburner-style action is fun but planets are very similar to each other and interest soon wanes.
The One (Feb, 1989)
Galactic Conqueror almost succeeds in reproducing the fast 3D graphic sensation that Sega does so well in the arcades... almost. Unlike Galaxy Force or Afterburner, the play area is very bare, there aren't any cavern sections to negotiate. Instead the whole game is little more than flying over bland two-colour flat landscapes shooting aliens (that don't even appear that often!). As the ship is always brought back to the centre of the screen automatically, avoiding incoming objects seems to be more of a matter of luck than skill. It is fast, sure, but that's only because there's so little going on on-screen. Galactic Conqueror is a wasted opportunity. Hopefully Activision's official conversion of the game inspired it will be better.
Power Play (Mar, 1989)
Das "Afterburner"-inspirierte Actionspiel "Galactic Conqueror" glänzt nicht gerade mit spielerischen Qualitäten. Die Sprites sind groß, der Sound ein wenig dumpf, die Gegner kommen von vorne und die Schüsse sind zahlreich. Trotz verschiedener Taktik-Varianten bleibt das Spiel ein wenig öde - wenn es auch etwas erfrischender ist als "Afterburner" auf dem Atari ST.