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Goldrunner II (Atari ST)

Goldrunner II Atari ST Title and beginning of high score table


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Goldrunner II is set 50 years after the events of its predecessor. Since then humanity has started to use robot pilots for defense, but space pirates have managed to capture them. The hero, the grandchild of the original Goldrunner, now has to save or at least destroy the robots before they can be used against their creators.

To do so he flies through 16 vertically scrolling levels, called platforms, to shoot down the transporters carrying the robots. Then he collects the robots (the capacity is up to five at a time) flies to the teleporter station, unloads and repeats until all robots in the level are captured or destroyed. Well, it is not that easy: every destroyed transporter causes recovery ships - basically enemy fighters and mines - to show up, which need to be destroyed first. The game also features dust clouds which block the ship's shots and smart bombs which destroy all enemies on the screen when used.


Goldrunner II Atari ST Title and beginning of high score table
Goldrunner II Atari ST What's with these arrows?
Goldrunner II Atari ST Off we go
Goldrunner II Atari ST Shooting stuff

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Critic Reviews

ASM (Aktueller Software Markt) Jul, 1988 9 out of 12 75
ST Action Jul, 1988 71 out of 100 71
The Games Machine (UK) Jul, 1988 65 out of 100 65
ACE (Advanced Computer Entertainment) Jul, 1988 624 out of 1000 62
Happy Computer Jun, 1988 47 out of 100 47
Power Play Jul, 1988 4 out of 10 40


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Patrick Bregger (237115) added Goldrunner II (Atari ST) on Oct 26, 2011
Other platforms contributed by Patrick Bregger (237115)