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User Reviews

There are no reviews for the Atari ST release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.9
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 2.4
Sound / Music The quality of the sound effects and/or music composition 2.9
Overall User Score (7 votes) 2.9


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
90
ST Format (Sep, 1989)
My first impression when I played The Last Crusade was that it was just another platform shoot-'em-up similar to Navy Moves but with large sprites and the occasional clever effect like walking across collapsible bridges. However, by the time you get into level two you really begin to appreciate that there is a whole lot more involved. Most similar games offer little outside of the chance to puncture everyone with lead. But here there are so many clever animation effects and tests of your skill with a joystick overcoming such obstacles as fireballs and ropes that you can get really excited by it. Indy fans will find that it ties well to the film. The Last Crusade is one of the best US Gold games to date. The graphics are superb and although the game plan isn't original the twist and turns make it a brilliant challenge.
81
The only difference between this and the Amiga version is the lack of colour in the backdrops. The gameplay is similar addictive and challenging, and is therefore recommended.
59
Sound is not bad, but far from outstanding, and you are left with a definite overall feeling that Indiana Jones' most elusive quarry may turn out to be really good computer game interpretation of his films - long after the Arc of the Covenant and the Holy Grail are safely on display in Harrison Ford's trophy cabinet.
48
Throughout, its graphical detail leaves much to be desired – Indy sliding across the floor without moving his legs and the amazing static waves on Level One which surely could have been animated. These omissions apply to all versions of this drearily repetitious game.
38
ST Format (Mar, 1993)
Aside from the novelty of seeing Indy squeezed into a scout's uniform and watching the screen get darker as your torch burns out, Last Crusade has little to commend it. The game speed is just the wrong side of nut-the-keyboard slow, and you'll pop your clogs with alarming regularity as the enthusiastic Nazis refuse to line up nicely to be punched out - instead they shoot at you from across the screen. Things do not improve after this somewhat rocky start.
26
ST Format (Dec, 1991)
Indy plods along as you battle with the poor programming. It really would be far better to spend your dosh on hiring out the vid and giving your fingers a rest. [Budget re-release]
 
The game could have been much more. The game does little to put the player in the role of Indiana Jones. Indy is a good fighter, but he doesn't beat the villain with one punch in any of the three movies which featured him. Further, there are only two places where he can use his whip for swinging from one precarious place to another. Instead of becoming a game that features an Indiana Jones which fans can readily identify with, the game becomes just another search and recover game in which the character icon happens to resemble a familiar film hero. It would have been nice if the designers had brought some of Indy's personal characteristics to the game instead of settling for a "cardboard" caricature.