Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

User Reviews

There are no reviews for the Atari ST release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.3
Graphics The quality of the art, or the quality/speed of the drawing routines 3.2
Personal Slant How much you personally like the game, regardless of other attributes 3.3
Sound / Music The quality of the sound effects and/or music composition 3.0
Overall User Score (6 votes) 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Absentees notwithstanding, RoboCod is one of the most addictive games to date and consequently one of the best. The graphics are soooo cute and the tunes range from a brilliant parody of the RoboCop theme tune to a jolly Christmassy score. RoboCod may never win any awards for originality, but it does take some of the better features of the best of the current arcade crop and wrap them into an unputdownable package. Suffice to say, if you only buy one arcade game this winter, buy RoboCod.
Atari ST User (Feb, 1992)
It's the best platform game to surface (sorry) on the ST for a long, long time, and it pushes the computer's abilities to the maximum, It has set the standard against which other platform games will be judged, and is a worthy winner of the Gamer Gold.
ST Action (Mar, 1993)
Console-style platform games come to the ST with a band. Coded by the man who wrote the first ever ST game - Steve Bak.
ST Format (Feb, 1992)
Each mission has been designed well, with an emphasis on making you think before you leap. Your skill and dexterity are just as important as they ever were, but now you've got to explore much more, just so that you can figure out the way to the imminently exploding penguins. Exits and bonus rooms are scattered far and wide, sometimes even hidden completely, so you can spend hours just mapping out each level to find all the special bits. There's no shortage of things to do - and you can return to the same bits time and time again, only to fine something new.
Das Spiel war auf dem Amiga sowohl technisch als auch spielerisch einfach gut. Auf dem Atari ST sieht‘s zumindest auf der technischen Seite nicht ganz so gut aus. Das Scrolling ist schwer am Ruckeln, und irgendwie hat man über seinen ‘beschuppten‘ Freund keine all zu gute Kontrolle. Ansonsten blieb alles beim alten, und das bedeutet Spielspaß hoch zehn.