DescriptionLamemine is a puzzle game heavily inspired by the Minesweeper variant shipped with Windows 3.1.
The goal of the game is to locate all bombs on the board and mark them. Any field revealed shows the amount of bombs around this field. If there are no bombs surrounding the chosen field, all adjacent fields without bombs around are revealed. If there are bombs around, a number shows how many. On the square board this can be 1 to 8. If the player marks all bombs on the board, the level is won. It is lost if the player reveals a field with a bomb on it.
There are two playing modes: in level mode the game is restarting with higher difficulty after marking all bombs on the board. “Free” mode is selected whenever the user sets own options like the board size or the amount of bombs planted. There are nine stages in “level” mode, with an increasing amount of bombs, making the clearance of the board more and more difficult.
Compared to many other Minesweeper clones, the default play-field size is very huge (38x28 tiles), which can be reduced in free mode.
The game is only running on the Atari Falcon in VGA resolution.
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- "Lamesweeper" -- Title used in the scrolling text on the title screen
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DevelopmentThe authors claim a development time of two weeks beside school and work for the game. 2600 lines of assembler source were required for the final result (external libraries were used for file compression and for the replay of Protracker modules).
MotivationIn the scrolling text on the title screen the Jochen Knaus explains his motivation to port the game to the Atari Falcon. Beside testing his coding speed to create a whole game in assembler, he claimed he was ashamed to show the slow Atari GEM ports of Minesweeper to his brother, an owner of a brand new 486/33MHz PC running Windows 3.1. So the assembler port should show the PC owner what an Atari Falcon could do if utilized fully.