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In Leavin' Teramis the titular space ship gets conquered by aliens. The whole crew has managed to flee - except Nigel MacGibbons who slept through the evacuation due to his nightly drinking activities. Now he needs to reach the last escape pod by finding his way through ten levels, all with a big boss at the end.

From an overhead perspective, the player controls MacGibbons through the corridors and rooms of the ship, scrolling in multiple directions. Despite controlling a human instead of a ship, the game is a straight shooter: using a gun to kill everything that moves while dodging enemy attacks and bullets. Getting hit reduces the energy bar and when it reaches zero, a life is lost. Special symbols give advantages when picked up, like extra time on the time limit, extra lives or weapon upgrades.


Leavin' Teramis Atari ST Out of time
Leavin' Teramis Atari ST Title screen
Leavin' Teramis Atari ST The Teramis is a really big ship
Leavin' Teramis Atari ST First level

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Critic Reviews

ACE (Advanced Computer Entertainment) May, 1990 810 out of 1000 81
ASM (Aktueller Software Markt) Mar, 1990 8.4 out of 12 70
The Games Machine (UK) May, 1990 60 out of 100 60
Tilt Jun, 1990 12 out of 20 60
Power Play Apr, 1990 56 out of 100 56


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The boss monster at the end of level 2 is a picture of Jeff Minter, and many llamas, the hallmark of Jeff, are attacking the player.

Commodore 64 version

The manual includes instructions for a C64 version, but it was apparently never released.

Patrick Bregger (237115) added Leavin' Teramis (Atari ST) on Jan 04, 2012
Other platforms contributed by Patrick Bregger (237115)