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Lorna Screenshots (Atari ST)

User Screenshots

Atari ST version

Title screen. Though the colors are drab and Lorna's pose is bizarre, one can't help but admire the amount of detail in this piece.
Starting level 1 - monsters crawl out of the swamp to claw at Lorna's luscious ass.
Feeding a local creature with some tasty, refreshing rifle-butt to the face
Being badgered by native wildlife.
Often, running away is the best strategy. I guess once they fall back into the swamp the creatures lose interest in our hero.
Running past certain enemies works too.
Uh oh - as soon as you see this guy on the edge of the screen - DUCK! He's insta-kill-happy.
Finished level 1. Watch a tiny cutscene.
Level 2 is as magnificent technically as it is absolutely freaking infuriating from the gameplay standpoint.
Phew - done with level 2... something tells me I'll see the likes of it again...
About to pummel some goblins.
This little douchebag doesn't cause damage directly, but will render Lorna immobile for good 20 seconds or so if he is to make contact with her... Make sure his face makes contact with the rifle butt.
Fighting the level boss.
Ohh, yeah - how did I know? More speederbike scenes! Did I mention that you have to be a superhuman freak to beat them without cheating?
For your information - in Lorna the player is given 3 lives and 12 bullets total - no extra lives, health, continues, or even ammo is found anywhere in the game. Cheating is your only option.
Eat shrubbery space cowboy!
Like the game wasn't difficult enough up until this point, this level features a non-linear layout and indestructible enemies. On other hand... luscious buttocks!
Whooping on a rat warrior's ass.
See that grim reaper up above? Some of those are harmless, but spawn easy to kill skeleton warriors, the other - kills you instantly on contact. And you never know which is which.
Those red dragon dudes - indestructible!
I wouldn't spoil the arrival of the final boss - it made me jump: )
All this insane difficulty for THIS?!