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With 128 screens, the game is far from easy to complete. However, it can get pretty annoying covering the same old ground over and over again. It is due to this that a password option has been included giving access to any of the 16 levels.
This game isn't a wild and crazy excursion to Excitement City, but it does rank as one of the more original releases we've had in this month.
Manix is like one of those sound effect machines you can buy for your car. When the traffic gets too bad you can pick them up and make blasting noises to relieve the tension. Manix offers light relief when you get pissed off because you can't find the trigger switch for the Novabomb in Damocles
. It isn't going to have you riveted to your seat into the early hours of the morning but it's certainly worth a go in your lunch break.
Although the plot might sound simple - as indeed it is making the game immediately accessible - Manix does present a challenge. The later scenes and levels are increasingly difficult - and equally, more interesting: there are angled tiles to negotiate, increasing numbers of bonuses to collect and more dangerous objects to avoid. In the end though, the best things about Manix are the bold and colourful graphics. It's not going to tax your brain - though it might wear down your joystick waggling hand - and it's highly unlikely to keep you awake all night for “just one more go."
Das ist wieder so ein Spielchen. das mit seiner eigenwilligen 3D-Perspektive jeden aufrechten Ballsteuermann zur Verzweiflung treibt. Wenn Filbert wenigstens rollen würde. dann könnte man seinen Weg noch verfolgen: aber nein, er hüpft wie wild durch die Gegend und landet unter Garantie auf dem falschen Feld, Noch dazu muß man sich ständig irgendwelcher Feinde erwehren. was. kombiniert mit Unübersichtlichkeit und happigem Zeitlimit, fast unmöglich ist. Geschickte Joystickkünstler. die eine echte Herausforderung suchen, können ja mal reinspielen, allen durchschnittlich Begabten sei von “Manix“ abgeraten