DescriptionMaupiti Island is a nonlinear police investigation with graphics in 2D and is the sequel to Mortville Manor.
Whilst famous detective Jerome Lange is at sea, a cyclone (Harry) approaches and obliges his ship to put in at Maupiti Island until the weather calms. Then, as if things were not bad enough already, a woman called Marie disappears from the island! Lange gives up on his holiday to investigate, and discovers many hidden secrets lurking beneath the surface of Maupiti Island.
Part of the Following Groups
There are no reviews for the Atari ST release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|Génération 4||Apr, 1990||97 out of 100||97|
|Joystick (French)||Mar, 1990||96 out of 100||96|
|Retro Archives||Nov 26, 2018||17.5 out of 20||88|
|ASM (Aktueller Software Markt)||Dec, 1990||9.8 out of 12||82|
|Joker Verlag präsentiert: Sonderheft||1993||81 out of 100||81|
|The One for ST Games||Aug, 1991||80 out of 100||80|
|ST Format||Sep, 1991||79 out of 100||79|
|Topic||# Posts||Last Post|
|Game freezes when I try to read anything||5||Nowhere Girl (7560)
Oct 13, 2014
Cancelled sequelStarting in 1991, Lankhor prepared a third case for detective Jérôme Lange. The game's working title: Suriya. Set in a tranquil monastery in Japan, the adventure (design: Sylvian Bruchon) featured the Maupiti Island interface and graphics by Stephane Polard (look at Lankhor.net for samples). Suriya was scheduled for release in summer 1993.
In early 1993, however, Lankhor published its prestigious project Black Sect. The game turned out a massive flop, selling only a few thousand copies. As a consequence, Suriya was canceled a couple of months before its completion.
Demo modeMaupiti Island features a demo mode. Press ALT on the title screen to watch the computer play for you. Don't get your hopes too high, though: the demo is terribly slow and doesn't give away the solution to any puzzle - except for one little hint.
SpeechIt uses the voice synthesis for all the dialogues (50 minutes of dialogues). A soundblaster its is not necessary to benefit from the dialogues.
Amstrad PC1512This game is one of the very few to use the rare 640x200x16 screen mode in the PC1512 PCs, which Amstrad added to their implementation of CGA.
Information also contributed by -Chris.
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