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All this and the fact that a fair amount of detail on screen slows things down proves that there's room for improvement in Mercenary IV (should such a project exist). A lot of people are also going to be put off by the "empty" feeling they'll get. There may be other people to interact with in the game, but it could do with more than just the one or two plot carriers. Also, the huge office blocks seem pointless when only one or two floors ever contain anything. Even a few random smatterings of furniture would have livened things up a bit. Anyway, you won't be bothered by these irritants once you've started playing: Mercenary III grabs your attention firmly by its collar and doesn't let go.
So, once again, Paul Woakes
and Novagen (who must depend entirely on the Mercenary games just to stay in business - how many other successful games have they released?) have come up with the goods. But this should deﬁnitely be the last Mercenary jaunt - time for PW to spend another four years developing another game system, perhaps?