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User Reviews

There are no reviews for the Atari ST release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.8
Overall User Score (5 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Génération 4 (Dec, 1988)
Graphismes fantastiques, animation parfaite, Operation Wolf relève encore une fois la barre des adaptations, encore plus haut. Pour le premier produit réalisé par Océan France, on peut dire qu'ils entrent par la grande porte : c'est facile, on ne voit quasiment pas de différence avec la version arcade, si ce n'est qu'on a une souris entre les mains et plus un fusil-mitrailleur...
Special mention has to be made of the quality of the graphics on the ST and Amiga versions - the armoured cars, choppers and gun boats are identical to their counterparts in the coin-op. I suppose a certain degree of near-coin-op graphics is now taken for granted in ST and Amiga conversions - but what pleased me particularly on the ST version is the little details of game play that have not been forgotten.
The One (Dec, 1988)
It's a perfect conversion and as such it's a fantastic game both aesthetically and in terms of playability. The cross-hair system works a lot better than expected and the whole feel is just so good it virtually IS the coin-op.
The One (Apr, 1991)
[Budget re-release] Since its release, Operation Wolf has been overshadowed by both its older brother - Operation Thunderbolt - and countless other clones, all of which added something new to take the idea one step further. Even so, at this price this is well worth thinking about. And I for one can't wait for the reappearance of Operation Thunderbolt.
The ST version's slightly slower (but just as smooth) horizontally-scrolling stages give you a little more time to think and keep the situation under control, allowing steady progression. This makes play a shade easy, resulting in a lack of long-term appeal. The constant disk swapping gets tedious too. Take look, have a blast and enjoy it, but don't expect it to be the best thing yet.
Raze (Jul, 1991)
[Budget re-release] The arcade machine came complete with a cabinet-mounted uzi, but even without that you can have some great fun. A great range of graphics and some super digitised sound effects make for a blasting good time.
Atari ST User (Mar, 1989)
Fast-finger, all-action, whizzo, shoot-'em-down experts may find Operation Wolf a leisurely stroll rather than a frantic assault. Even I made it to level six. If/when I clear it I don't think the game will warrant many repeat plays. But until then it's fun, not too demanding and a jolly good blast.
Retro Archives (Sep 25, 2018)
Comme trop souvent, Operation Wolf sur Atari ST ressemble une version beta du portage paru sur Amiga: c’est la même chose avec quelques bruitages et quelques objets en moins, et surtout avec une gestion de la mémoire assez honteuse (il faut recharger la disquette après chaque partie). Le jeu est toujours assez joli, mais on s’amuse néanmoins nettement moins que sur arcade.