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Ork Screenshots (Atari ST)

User Screenshots

Atari ST version

Roger Dean was here.
Things aren't all a-scrolling like in the Amiga version.
A pretty loading screen.
It's almost like playing the Amiga version with the red RGB cable cut.
Nicely animated pole-crawling thingies.
Most boss battles are pretty straight-forward.
Place the gold under the sign to proceed to the next level.
Wheee! And another pretty loading screen!
I just love all the random dead things you can find while playing this game.
In Soviet Russia the dog shoots YOU!
Awesome level architecture galore!
This used to be a level boss... before it lost its head.
More pretty loading screens.
That ceiling tube dispenses nastiness by the bucket-load!
Almost too much going on here! Thankfully Ku-Kabul is not a one-hit wonder.
Some killer Bees, yo!
Thank you weird craw-thing!
This giant ant-thing could chase the player around. Alas, it just sits there.
These graphics never get any less impressive. Ever.
Unlike the Amiga version Lemmings here DO hit the ground!
Almost there!
World 3's level-end gate.
Welcome to the next level.
World 4, where things get deadlier by an order of magnitude.
Behold the wrath of this pissed-off shroom elf.
Another weird creature/mini-boss!
Moments like this is why I love old Psygnosis games.
All that headache for 3 bloody coins?!
Dobby KILL!
..and this, unfortunately is as far as the Fuzion release will let you play.
Go ahead, continue...
On other hand, if you get any other release of the game level 5 loads just fine
You will be assaulted by a large numbers of seriously vicious enemies. well as some serious slow-down
..and handicapped apes..
Continuing the tradition from stage 4, this level also has a sub-world!
Here our hero faces a venom-spitting, Nazi-helmet-wearing, armor-plated skeletal monkey.
In Ork, this is the closest thing to an end-boss you will get
Ku-Kabul knows how to make an impressive exit...