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The Prophecy Reviews (Atari ST)

The Prophecy Atari ST From the intro


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Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for the Atari ST release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.3
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 2.6
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
Overall User Score (6 votes) 3.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Atari ST User (Dec, 1992)
This is a really, really good adventure game and I recommend it to adventurer and non-adventurer alike. Pity about the name, though.
Coktel Vision hat das Fantasy-Adventure Ween nicht nur für den Amiga, sondern gleich auch noch für den ST umgesetzt. Auch hier gilt: Im Verhältnis zur PC-Version erscheint auf dem Atari nur ein müder Abklatsch dessen, was die Augen der PCler erfreut. Zieht man jedoch den Amiga zum Vergleich heran, schneidet der Atari gar nicht so schlecht ab. Saubere Bilder, bei denen die geringe Anzahl der Farben nicht übermäßig auffällt. Der Sound ist zwar nicht gerade das Gelbe vom Ei, aber den kann man ja abstellen, wenn er zu sehr stört. Spielerisch läßt das Game bei der starken Story ohnhin nichts zu wünschen übrig, da die Steuerung sich hier merkwürdigerweise besser benimmt als bei der Amiga-Version. Ihr steht auf Adventures? Holt Euch Ween. Etwas Besseres dürfte Euch auf dem Atari so schnell nicht unterkommen.
Prophecy is interesting. Its sixteen levels are varied and pretty to look at, but the game play may not be taxing enough for some. The leaps are a little bit easy, with Brian hanging in the air on occasions as if he was holding on to a string of balloons. That criticism aside, the game does set an absorbing challenge in a most engaging way, and those who do start to play it will find it difficult to put down until they have rescued their folks from that 'Oh-so-hippy' astral plane.
ST Format (Dec, 1992)
Ween's a bloody curious number, it's so odd that Vic "Hatstand” Reeves would be completely freaked out by it. It's also incredibly appealing in a way that fans of Rowan and Martin's Laugh-In would understand; even our Art Editor got engrossed in it for three full days - and he was on deadline. Buy Ween only if your ability to tolerate pain is extremely high. You have been warned.
ST Action (Feb, 1993)
There's a lot of competition in this field and I'm not sure Ween has enough about it to take it to the top of the tree. What there is is good, but we've seen it all before an better.