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User Reviews

There are no reviews for the Atari ST release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.9
Graphics The quality of the art, or the quality/speed of the drawing routines 3.9
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.6
Overall User Score (15 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
ST/Amiga Format (Jan, 1989)
It'll take hours of play learning all the strategic moves essential for surviving the different problem areas, which is why the game is so damned addictive. You will need the old matchsticks to keep your eyes open through the too-short hours of night if you're going to get anywhere near level eight.
The thrills and spills of the coin-op have been successfully reproduced, and consequently the game is fiendishly addictive - there are huge rips in the office carpet where I was dragged away to write this review.
The superb Irem classic makes it onto the ST at last, but a little disappointingly. The graphics are colourful and the gameplay's good but it's just not as remarkable as you'd expect after seeing the excellent Speccy version. Still a great shoot-em-up though.
R-Type shows what Software Studios can do when they get down to business. The inevitably jerky scrolling is present but sufficiently low-key to not be noticed. Each level and enemy sprite is attractively presented and remains faithful to its origins. Although the use of colours is not subtle, and there's an absence of colour in the scrolling background, the end result proves that even a highly graphic-intensive coin-op can be converted with considerable success.
New Computer Express (Dec 10, 1988)
Despite these faults, ST R-Type manages to replicate its coin-op parent quite closely, with its immensely playable gameplay shining through as the best feature of the conversion.
Atari ST User (Mar, 1989)
Horizontally scrolling shoot-'em-ups are only marginally less common than the vertically scrolling variety. It seems that there's a new one every month. R-Type, like the others, is fast and addictive, but so are the rest.
Power Play (Jan, 1989)
Das Scrolling ruckt teilweise schlimm und Sprites sind zu groß gezeichnet, so daß man bein, Ausweichen schnell auf Schwierigkeiten stößt. Manche Gegner kommen in merkwürdigen Kurven angezuckelt; die Obermonster sind härter zu knacken als bei den anderen Versionen. Außerdem muß jeder Level umständlich nachgeladen werden - das hätte man sicher vermeiden können. Trotzdem: Wer sich daran nicht stört, bekommt mit R-Type ein Ballerspiel der Oberklasse.
The One (Jan, 1989)
The fact that the action isn't particularly fluid is easily forgotten when you try out your favourite tactic only to find it fails, dismally. R-Type narrowly misses the mark where conversion accuracy is concerned. But R-Type does succeed in providing a decent blast - in fact, it's possibly the best game of its type available for the ST... but that's only because the competition isn't up to much.
Retro Archives (Jul 25, 2017)
Une réalisation honnête n’est pas toujours la meilleure chose à privilégier sur le gameplay, et cette version souffre de chercher à tasser sur un écran de jeu minuscule tout ce qu’affichait la version arcade. Cumulé à des tirs aléatoires et aux limitations des joysticks de l’époque, on se retrouve avec un titre à la jouabilité aléatoire et à la difficulté insurmontable – à éviter, donc.