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User Reviews

Superb game once mastered. A hell of a lot better than Bubble Bobble. Johnny "ThunderPeel2001" Walker (489) 5 Stars5 Stars5 Stars5 Stars5 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.8
Overall User Score (12 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100 (Jul, 2005)
Zehn Punkte gebe ich diesem wirklich süchtigmachenden kleinen Software-Juwel. Erschienen ist es für die Spielhalle, PC-Engine, Mega Drive sowie alle damals gängigen Homecomputer wie Amiga, Atari ST und C-64. Die Versionen sind technisch allesamt sehr nahe am Original, spielerisch ebenso. Nur die C-64-Version hinkt etwas nach aufgrund der technischen Beschaffenheit der Maschine. Es ist alles deutlich farbärmer und ruckelt manchmal, gerade wenn das Wasser kommt. Zudem sind hier ein paar kleine spielerische Unterschiede zu bemerken. Dennoch gilt hier die selbe Wertung - genial ist es auch auf der Brotkiste.
The One (Aug, 1989)
However, here we have a conversion which not only feels just like the real thing but like an arcade game full stop. It looks like the coin-op almost pixel for pixel, colour for colour. It moves like the coin-op, with silky smooth scrolling and fluid animation. But perhaps the biggest surprise of all is that it even sounds like the coin-op, not only thanks to Graftgold but because the ST's sound chip excels at producing the sort of high frequency tinkling sounds which are prevalent in the game. It's a conversion of such a high quality that it's easy to forget that it's not the original. Now that's arcade perfect.
Graftgold have squeezed every last ounce out of the ST to give a near coin-op perfect conversion of Rainbow Islands. Sounds good and scrolls smoothly. The graphical effect of the rainbow arcing across the screen is a delight. Two disks explain the slightly hefty price tag.
Zero (May, 1990)
Rainbow Islands is one of the best games I've played in ages. If anyone is planning to buy a game for their ST, then this is the one to go for.
ST Format (Apr, 1990)
Once you get past the cute and cuddly appeal of the graphics and actually start playing, it soon becomes apparent how immensely addictive and playable the game is. I found it hard to drag myself away from the machine to write the review! Not only is the addiction instant, it will have you playing for weeks to come. In fact the only way to stop is either to finish all the levels or be forcibly dragged away from your joystick. But don't take ST Format's word for it: have a go at Rainbow lslands yourself - then just try and stop playing!
Rainbow Islands goes straight into the number one slot in PG's Coin-Op Conversion Charts, just above Ocean's New Zealand Story. It's just so corkingly good that Rainbow Islands is bound to lead Firebird to a very sizeable pot of gold.
The game kicks off with a very cutesy intro tune, and indeed continues with this jolly, bouncy theme throughout Atari ST Rainbow Islands' graphical appeal is faultiest, the cartoon sprites are a joy to watch. As dinosaurs Bub and Bob had enough trouble, but in human form the action is even more frenetic. A great translation.
ST Action (Mar, 1993)
Hmm, there's loadsa freaky colours in this ageing but classic platform caper that is sure to captivate any who dare to play it.
Power Play (Jun, 1990)
Erfreulicherweise fällt die technisch tadellose ST-Umsetzung gegenüber der grandiosen Amiga-Version kaum ab. 28 spritzige Level, sieben Endgegner und viele versteckte Extras versüßen Euch das Bildschirm-Leben.
So kann ich diesen beiden Konvertierungen ruhigen Gewissens den Hit-Stern vergeben. Sie haben nichts von der Qualität und Spannung verloren RAINBOW ISLANDS ist auf allen Rechnern eine wahre Freude!