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Roadwars is like a service station, serving up cool, thurst-quenching originality after a long journey of monotony. What it lacks in variety it compensates for with constant and frantic action, and the possibility of sabotage with two-player participation adds an element of excitement. Sadly, there is not enough variety to maintain long-term interest, but while it lasts, the action is hectic.
ROADWARS ist zwar ein Game mit einer relativ interessanten, neuen Idee, wird aber dem nicht ganz gerecht, was sich MELBOURNE HOUSE vorgenommen hat. Das Spielprinzip beinhaltet nämlich viele alte Ballerfeatures, denen zudem die nötige Abwechslung etwas fehlt. Andererseits ist ROADWARS aber auch ein schnelles, actionreiches Spiel, das durchaus unterhalten kann. Deshalb reicht‘s noch für eine durchschnittliche Bewertung.
Besides superior graphics and a number of extra features not available on the Commodore 64/128, the Atari ST version includes a bonus level with points awarded for pushing your "ally" off the road. These additions, together with much smoother graphics make the game more playable than the difficult C64 version. Nevertheless the repetitiveness and simplicity of play limit the game's long-term appeal.
I really can't understand the thinking behind the re-release of this game. It went down like a lead balloon when it was first released as a full price game, and even at this low price it just doesn't cut the mustard. The game has you speeding down a curved road shooting various rogue items, provided you can manage the unwieldy controls that is. A complete waste of a fiver!
It looks good, it sounds good, but it plays very badly indeed with the end result that the game lacks any addictive qualities whatsoever.