Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

RoboCop 2 (Atari ST)

Published by
Developed by
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.
Not an American user?


RoboCop 2 for the Atari ST, like other versions of the movie license on home computers, combines platforming action, a puzzle mode and first-person gallery shooting, but features unique levels and gameplay mechanics.

The main attraction are the platform levels. The player controls RoboCop on his way to specific goals: the primary goal that ends the level is the destruction of the Nuke drug plant or the arrest of a major villain. Secondary goals include picking up Nuke drug canisters and arresting suspects like scientists or drug process workers. Making all arrests and finding all canisters is rewarded by extra lives. Robo's progress is hindered by hordes of respawning goons coming at him from all sides, attacking with guns and grenade launchers. His standard gun can fire only one projectile at a time, but hidden in crates or dropped by enemies are gun power-ups that include three-way and five-way shots, but all with limited ammunition. No matter the gun, care must be taken because firing rapidly can overheat the gun, requiring a cooling-down period in which no shots can be fired. Besides better guns, there is also an invincibility power-up as well as clocks that extend the time limit and glasses of baby food that restore Robo's health.

After every platform level, a puzzle stage and a shooting gallery follow. In the puzzle stage, RoboCop tries to regain some of his human memories. To do so, a cursor has to be moved over a circuit board, with the goal of hitting all red chips. Moving the cursor leaves a trail, and neither the trail nor any chips besides the red ones may be hit or the puzzle game is over. Completing four boards in succession (each within less then a minute) leads to extra lives being awarded.

In the shooting gallery, targets appear in windows and on the street, and a crosshair must be moved to hit them. But not every target is a criminal, and care must be taken so that no civilians are hit. Good performance at the gallery improves Robo's accuracy for the following level.

The last level of the game returns to the platform game mechanics, but the only goal is to defeat Cain in his "RoboCop 2" form. This takes place over several screens, with Cain sometimes recuperating while sending smaller enemies like flying drones and ED-209 at RoboCop.


RoboCop 2 Atari ST The heat gauge too high, I can no longer shoot until it cools down!
RoboCop 2 Atari ST Enemies take the opportunity to snipe at me from above and angles while a sawblade trap whizzes by them
RoboCop 2 Atari ST Tumbled into the toxic ooze!
RoboCop 2 Atari ST Kneeling and blasting

Promo Images

RoboCop 2 Magazine Advertisement Page 30

Part of the Following Groups

User Reviews

There are no reviews for this game.

Critic Reviews

ST Action Feb, 1993 85 out of 100 85
ST Format Feb, 1991 84 out of 100 84
ACE (Advanced Computer Entertainment) Feb, 1991 800 out of 1000 80
Atari ST User Mar, 1991 78 out of 100 78
Atari ST User Apr, 1993 70 out of 100 70
ASM (Aktueller Software Markt) Feb, 1991 8 out of 12 67
Power Play Mar, 1991 43 out of 100 43


There are currently no topics for this game.


There is no trivia on file for this game.

Terok Nor (27781) added RoboCop 2 (Atari ST) on Feb 01, 2014