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Nearly 5 years before Rebel Assault and other fully-rendered CD-ROM titles popularised the rail-shooter gameplay, Tynesoft used it for a game with an unusual setting. You are on board a roller coaster which has been layered with targets to shoot out.

The roller coaster follows its natural path, swinging from side to side and up and down, while you aim a turret at the targets and shoot them out. After completing its cycle, the roller coaster reverses, moving through the same area moving backwards. A co-operative two player mode exists, in which each player controls a crosshair. Make sure to hang on as the ride turns.


Roller Coaster Rumbler Atari ST Bad grammar but good art
Roller Coaster Rumbler Atari ST A cinematic entry screen
Roller Coaster Rumbler Atari ST The curosshair needs aiming at these
Roller Coaster Rumbler Atari ST Crashed

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Critic Reviews

ST Action Jan, 1990 63 out of 100 63
Power Play Dec, 1989 46 out of 100 46
ASM (Aktueller Software Markt) Nov, 1989 4.8 out of 12 40


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The game was designed by Subway Software (Bill Kunkel, Arnie Katz and Joyce Worley) for Tynesoft. The original idea was for the coaster to be old school, with wooden ties and you'd hear the click-clack sound as it climbed a rise but the developers streamlined it to reduce the frame-rate.

This is the first rail shooter. Ironically, co-designer Kunkel long ago became sick of rail shooters. "I really hate being so circumscribed in my character's movement. Most FPS today allow only limited freedom of movement. It made sense on a roller coaster with a front-mounted machine gun, but it's way overused today."

The ST and Amiga versions are playable but the C64 SKU is extremely weak.
Martin Smith (66833) added Roller Coaster Rumbler (Atari ST) on Oct 04, 2006
Other platforms contributed by Martin Smith (66833) and Eli Tomlinson (2516)