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On it's most basic level, Spindizzy Worlds is, like its predecessor, similar to Marble Madness. Controlling GERALD, you must move through the isometrically viewed landscape (largely flick-screen on the ST). There are two skill levels; the harder one features more of the precarious ledges and falls of Spindizzy. Each one takes you to a different matrix of levels, which can be played in different orders and each consist of 10 screens, with a bonus level at the end.

You have limited energy, which can be recharged by collecting crystals. Fuel is limited, and is reduced by contact with hazards - generating a replacement GERALD takes time. There are many gates which are opened by running into spaces of the same colour. There are also aliens to avoid, and most movement is along thin slippery ledges with heavily inertia-based controls.


Spindizzy Worlds Atari ST Game start
Spindizzy Worlds Atari ST That upward slope is tricky
Spindizzy Worlds Atari ST The opening tutorial room has 5 exits
Spindizzy Worlds Atari ST Credits

Promo Images

Spindizzy Worlds Magazine Advertisement Page 79
Spindizzy Worlds Magazine Advertisement Page 110

Alternate Titles

  • "Spindizzy II" -- X68000, PC-98 and Working title
  • "スピンディジーII" -- Japanese X68000/PC-98 spelling
  • "スピンディジー・ワールド" -- Japanese spelling

Part of the Following Groups

User Reviews

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Critic Reviews

Computer and Video Games (CVG) Nov, 1990 93 out of 100 93
ST Format Dec, 1990 91 out of 100 91
The One Nov, 1990 88 out of 100 88
ACE (Advanced Computer Entertainment) Dec, 1990 880 out of 1000 88
Power Play Feb, 1991 86 out of 100 86
Raze Feb, 1991 70 out of 100 70


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Package design

The design of the game's packaging was the result of a competition in Amiga Format magazine


  • Amiga Power
    • May 1991 (Issue #00) - #13 in the "All Time Top 100 Amiga Games"

Martin Smith (66830) added Spindizzy Worlds (Atari ST) on Sep 11, 2006
Other platforms contributed by Riemann80 (18981), Dietmar Uschkoreit (6027), Kabushi (229492) and Martin Smith (66830)