Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

Spindizzy Worlds Reviews (Atari ST)

Spindizzy Worlds Atari ST Loading screen

MISSING COVER

86
Critic Score
100 point score based on reviews from various critics.
...
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say



Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
93
The vastness of the quest, coupled with the different objectives will keep your interest up for weeks on end. You'd have to be a drooling pillock to forget about purchasing this classic game - so don't!
91
ST Format (Dec, 1990)
The concept isn't original and the graphics aren't exactly spellbinding, but it's certainly going to provide you with hours of absorbing entertainment - and isn't that what matters most?
88
The One (Nov, 1990)
After a while you soon pick up the skills needed to get down to some serious exploration in the Hard Cluster. Surprisingly enough, the left-right flick screen display employed isn't the wind up you'd expect. Once you get into it all you just stop noticing what is at first a highly annoying video trick and end up getting well stuck in. It's great. You'd be more than a bit dizzy to miss it.
88
Pretty much identical to the Amiga in every respect save the scrolling, which is smooth vertically but 'flicks' horizontally. This can be a little disorientating but not enough to spoil the high-rise jinks. If you want to exercise your brain and your reactions, then this is one for you.
86
Power Play (Feb, 1991)
Der Kreisel dreht sich wieder. Nachdem er vor gut fünf Jahren viele C 64-, Schneider CPC- und Atari XL-Besitzer wochen- und monatelang in die Verzweiflung gerollt hat, flitzt er nun frischen Mutes auf Amiga- und ST-Fans zu. Die Geschicklichkeitsgrübelei "Spindizzy" zählt bis heute zu den raren Spieleklassikern und treibt wohl so manchem Computerveteran die ein oder andere Träne aus der Drüse, wenn er an die nächtelangen Kreiselsitzungen vor dem Monitor zurückdenkt. Designer und Programmierer Paul Shirley hatte nach etlichen Jahren ein Einsehen und beschert uns mit "Spindizzy Worlds" die langersehnte Fortsetzung - allerdings nur auf Amiga und ST.
70
Raze (Feb, 1991)
The difficulty is increased when you consider that all these death-defying stunts are carried out against the clock, inevitably making you go faster and commit too many near misses which eventually turn into bad crashes. But, hey, life as a spinning top ain't easy - especially at Christmas time.