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Stargoose Warrior Reviews (Atari ST)

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62
Critic Score
100 point score based on reviews from various critics.
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User Score
5 point score based on user ratings.

User Reviews

There are no reviews for the Atari ST release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
72
If I ever again have to reach to the Caps Lock key, risking taking my eyes off the screen for a couple of seconds, only to see my precious rocket roar uselessy off the top of the screen, it's target having moved... it will be too soon. File under "honourable attempt, doesn't quite cut it".
70
Power Play (Oct, 1988)
Nimm das alte Spielprinzip vom “Scroll-nach-unten-Ballerspiel“ und erweitere es um eine hügelige Oberfläche, die man als Deckung nutzen kann. Heraus kommt eine Mischung, die man gerne mal spielt, aber irgendwie auf Dauer nicht fesseln kann. Star Goose ist für meinen Geschmack einfach zu langweilig; großer Nervenkitzel taucht bei den etwas zahmen Formationen nicht auf, und neue Gegner oder Taktiken darf man auch nicht erwarten, wenn höhere Level erreicht werden. Nicht so guten Spielern wird dies vielleicht gefallen. Grafisch ist Star Goose allerdings eine Augenweide. Der 3D-Effekt ist glänzend gelungen und die einzelnen Objekte sind dank geschickter Farbwahl immer einwandfrei zu erkennen. Hieran sollte sich so manches grafisch triste Action-Spiel ein Vorbild nehmen. Das Scrolling ruckelt ein wenig, aber daß wirkt sich nicht negativ aufs Spielgeschehen aus. Schade, daß diesem Programm nicht mehr Abwechslung und Spannung verpaßt wurde.
68
ST/Amiga Format (Nov, 1988)
Stargoose scores in its use of relief-mapped surfaces and an original method of restocking supplies but fails to deliver enough variety in gameplay to qualify as a classic. If it's well-executed minimalism you're after then Stargoose delivers; otherwise there's been no golden eggs hatched here.
52
The overwhelming impression the game leaves with you is one of eccentricity. A host of unusual features make it stand out, but to be honest they do little to encourage extended play. The game object isn't interesting enough, there's too little scope for tactical thinking, and the landscape contouring idea doesn't seem to fit in with the rest of the game. Originality is no substitute for gameplay!
51
The One (Oct, 1988)
The difficulty level isn't particularly high, and the continue game option allows far too much progression. Indeed, a reasonably adept player should be able to go through all the levels in one sitting, which severely impairs lasting appeal. A year ago Star Goose would have undoubtedly been a hit, but compared with today's high standards it lacks the polish, playability and challenge of many similarly priced games.