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[Budget re-release] This is definitely worth snapping up as soon as you see it, especially with the superlative sequel having just been released, it makes a nice double pack.
[Budget re-release] Even its age and the appearance of the sequel do nothing to diminish its attraction - Switchblade still contains plenty to keep even the sleepiest player burning the midnight oil. A worthwhile addition to any collection.
A thoroughly addictive 'thinking man's sedate shoot 'em up', in which the balance between thinking and shooting is pitched perfectly.
Equally impressive are the claustrophobic atmospheric backdrops and detailed sprites (particularly Hiro's which moves exquisitely), which combined with two moody tunes an impressive cache of spot effects, ensure a consistently slick package. Anyone harking for a slice of action reminiscent of classic arcade and console games of days gone is in for a treat.
The moment I started playing Switchblade I knew it was going to be good. The programmers, Core Design, have come up with another hit after their previous smash, Rick Dangerous, but this time they have made it better. The graphics are cute, with you taking control of Hiro, a small, well drawn sprite. You should not ask for better audio effects either: a catchy tune plays throughout the game with some good effects complementing the action. There is only one thing I can say about this game, "Brilliant".
Spielerisch hat sich gegenüber der Amiga-Version nichts geändert. Wer Action-Adventures mag, muß dieses Spiel trotz durchschnittlicher Grafik haben.
Unfortunately the game isn't engaging enough to hold you to the end. The graphics are small and not very well animated, and while the backgrounds are functional, they're not spectacular. Control is awkward - the power of your attack is controlled by the length of time you hold down the Fire button. This isn't very useful - especially when a monster's nearby. There are no surprises either - just tedious plodding through familiar territory. In two words, extremely average. It'll sell like mad.
Steigt man hinab in die unterirdischen Gefilde, so findet man
sich in einem Höhlenlabyrinth wieder, wie man es schon in einigen anderen Spielen gesehen hat. Leitern, Mauern, Kisten und dergleichen mehr, daraus setzt sich die Inneneinrichtung des Labyrinths zusammen. Die Grafik erreicht etwa durchschnittliches Niveau, der Sound ist nicht schlecht gemacht, wirkt aber bald recht eintönig. Insgesamt also ein Spiel, auf das man verzichten kann, ohne viel zu versäumen.