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User Reviews

There are no reviews for the Atari ST release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.1
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.5
Story / Presentation The main creative ideas in the game and how well they're executed 5.0
Overall User Score (12 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Atari ST User (May, 1988)
Everyone laughed when they saw the primitive programming and graphics used in this game, but once you've played it you won't be able to stop, it's so addictive. I first saw this on the Amstrad, and preferred that version to this. However, it's still a good game.
There's plenty of colour and the music's nothing to grumble about, but the overall playing feel is poor. Controls are sluggish and erratic, while a fake 3D effect makes shape alignment difficult without adding anything to the game's appeal. It's a poor show indeed when the Spectrum and C64 versions can both beat the ST for playability.
Aber Vorsicht, liebe Leute, setzt Euch bloß nicht vor die Kiste, wenn Ihr noch irgendetwas anderes vorhabt, denn dieses Spiel macht absolut süchtig. Wir von der Redaktion hätten aufgrund dieses Spiels für diesen Monat fast eine Sparausgabe herausgeben müssen, weil es wirklich nur sehr schwer möglich ist, sich von TETRIS zu trennen. Fazit: Wenn man TETRIS spielt, kann es leicht passieren, daß man zu einem traubenzuckerfutternden Gehirnakrobaten wird, der sich mit nichts anderem mehr beschäftigt als mit diesem Game.
Das einfache, aber geniale Spielprinzip der von oben herabfallenden, drehbaren Klötzchen, die vom Sceen verschwinden, sobald eine lückenlose Reihe entsteht, schlug ein wie eine Bombe.
(page 71)
ST Format (Jul, 1991)
There are a few options, such as variable difficulty levels, but at the risk of disagreeing with the entire world, it's not that good. Once you get competent enough to outwit the first few levels there's really not much point in continuing. Tetris may have been better re-released on budget, but for now it's only recommended for the serious puzzle freak.