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Playability is the main consideration with any game, and although Thunderbirds takes a while to work out, it provides enough of a challenge to keep you playing. And its appearance helps enormously: graphically this game is very good, especially the digitised sequences at the start of the missions.
The graphics and sound help capture the puppet-like feel of the characters. The puzzle solving and mapping elements are enough to keep anybody playing for a good time.
ST/Amiga Format (Jun, 1989)
In it's day Terramex was acclaimed as a surprising addictive and unusual challenge but Thunderbirds is certain to appeal to an even greater audience. With an expanse of amusing routines, the Thunderbirds characters and an addictive gameplay with four different missions, it's certain to stand the test of time and become one of the great classics. If there's any criticism to be levelled at Thunderbirds then it must be the complexity which will confront the first-time player. It's not the kind of game you'll pick up and win first time around but rather, it's appeal is likely to increase the more time you spend tackling the problems.
Unlike Terramex, the links between problems and objects is nice and logical, but the only thing that counts against Thunderbirds is all the trudging from room to room which gets to be just a bit of a bore. Still, I think the game captures enough of the spirit of the show to make it worthy any Thunderbirds fan's ward.
Power Play (Aug, 1989)
Oh je, noch ein Opfer für die Masche "Wir kaufen einen Filmnamen und programmieren dann auf die Schnelle ein Spiel".